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Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Focus, Dodge, Toughness: Weak... ?
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<blockquote data-quote="Gargoyle" data-source="post: 32692" data-attributes="member: 529"><p>Your Skill Focus isn't overpowered or anything, but seems odd to me. Why should someone who multiclasses be encouraged to specialize in a skill? I would prefer the common house rule that it be increased to +3. </p><p></p><p>I agree that choosing which foe to apply your Dodge bonus against is a pain. Why make the same mistake with ranged weapons? Also your write up is unclear if you can switch this bonus from "melee" to "ranged" mode, and when that switch occurs. I assume you do it as a free action on your turn, but it doesn't specify.</p><p></p><p>No comment on your Toughness feat, since it's geared toward a campaign setting I'm not familiar with, except to say that it seems like a feat that will always be taken by melee characters, and therefore is too good.</p><p></p><p>Overall, I agree that these feats are less satisfying than some other choices, like Combat Reflexes or Improved Initiative. But if that bugs you, I'd suggest making them just a little better, rather than redesigning them. Make Toughnesss +4 to hp, Skill Focus +3 to bonuses, and Dodge +1 to everyone you're aware of. After playing your campaign a while like that, see if it makes them popular enough to take. Simple mechanics have a place in the game, especially for NPCs and for players who prefer quick character generation. </p><p></p><p>I would also consider whether making passive feats more attactive is a good idea at all. Feats that require very little in the way of decision making like Toughness probably should be weaker than the more exciting stuff, like Power Attack or Combat Reflexes. </p><p></p><p>(PS: I would have put this in house rules, you'll get much more feedback there.)</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 32692, member: 529"] Your Skill Focus isn't overpowered or anything, but seems odd to me. Why should someone who multiclasses be encouraged to specialize in a skill? I would prefer the common house rule that it be increased to +3. I agree that choosing which foe to apply your Dodge bonus against is a pain. Why make the same mistake with ranged weapons? Also your write up is unclear if you can switch this bonus from "melee" to "ranged" mode, and when that switch occurs. I assume you do it as a free action on your turn, but it doesn't specify. No comment on your Toughness feat, since it's geared toward a campaign setting I'm not familiar with, except to say that it seems like a feat that will always be taken by melee characters, and therefore is too good. Overall, I agree that these feats are less satisfying than some other choices, like Combat Reflexes or Improved Initiative. But if that bugs you, I'd suggest making them just a little better, rather than redesigning them. Make Toughnesss +4 to hp, Skill Focus +3 to bonuses, and Dodge +1 to everyone you're aware of. After playing your campaign a while like that, see if it makes them popular enough to take. Simple mechanics have a place in the game, especially for NPCs and for players who prefer quick character generation. I would also consider whether making passive feats more attactive is a good idea at all. Feats that require very little in the way of decision making like Toughness probably should be weaker than the more exciting stuff, like Power Attack or Combat Reflexes. (PS: I would have put this in house rules, you'll get much more feedback there.) [/QUOTE]
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