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Skill Focus
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<blockquote data-quote="Spatzimaus" data-source="post: 458871" data-attributes="member: 3051"><p>The Star Wars d20 system uses +3 for Skill Focus. That's where a lot of people seem to get it from.</p><p></p><p>For me, I wanted something different, because I feel that Feats shouldn't give stuff people get as part of their normal classes (usually). Just adding +2 or +3 doesn't really seem very interesting.</p><p></p><p>So, here's what I did:</p><p></p><p>SKILL FOCUS</p><p>Prerequisite: 5 ranks of a selected skill</p><p>When making a skill check with the selected skill, you may re-roll any roll of 5 or less; the final result stands. This adds, on average, 1.875 to the roll.</p><p>Also, you may Take 10 with the skill in question even while threatened or distracted.</p><p></p><p>(The Take 10 thing is similar to the high-level Rogue ability, but the Rogue one lets you pick 3+INTmod skills for this)</p><p></p><p>IMPROVED SKILL FOCUS</p><p>Prerequisites: Skill Focus in the selected skill, 10 ranks of the skill</p><p>The re-roll threshold increases to 10 (you may re-roll any roll of 10 or less, final result stands) This adds, on average, 2.5 to the roll.</p><p>As with Skill Focus, you can still take 10 when threatened or distracted.</p><p>Also, you may Take 20 for this skill even when there is a penalty for failure. It still takes 20 times as long, but only the last 1/20th is a 'real' attempt; the rest of the time is spent planning your course of action. You can't Take 20 when threatened or distracted, though, and any major interruption forces you to start over.</p><p></p><p>(Example: Rogue wants to disarm a trapped chest. He sketches out on the ground what he knows of the mechanism, figures out what happens at each step, etc.; by the time he's ready to make the attempt, he knows step-by-step what he's going to do, which gives a 20 on the roll)</p><p></p><p>I also am thinking of adding a "Master Skill Focus" that lets you Take 30 at 30x the time of a Take 20, or re-roll the skill check no matter what the first roll was.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 458871, member: 3051"] The Star Wars d20 system uses +3 for Skill Focus. That's where a lot of people seem to get it from. For me, I wanted something different, because I feel that Feats shouldn't give stuff people get as part of their normal classes (usually). Just adding +2 or +3 doesn't really seem very interesting. So, here's what I did: SKILL FOCUS Prerequisite: 5 ranks of a selected skill When making a skill check with the selected skill, you may re-roll any roll of 5 or less; the final result stands. This adds, on average, 1.875 to the roll. Also, you may Take 10 with the skill in question even while threatened or distracted. (The Take 10 thing is similar to the high-level Rogue ability, but the Rogue one lets you pick 3+INTmod skills for this) IMPROVED SKILL FOCUS Prerequisites: Skill Focus in the selected skill, 10 ranks of the skill The re-roll threshold increases to 10 (you may re-roll any roll of 10 or less, final result stands) This adds, on average, 2.5 to the roll. As with Skill Focus, you can still take 10 when threatened or distracted. Also, you may Take 20 for this skill even when there is a penalty for failure. It still takes 20 times as long, but only the last 1/20th is a 'real' attempt; the rest of the time is spent planning your course of action. You can't Take 20 when threatened or distracted, though, and any major interruption forces you to start over. (Example: Rogue wants to disarm a trapped chest. He sketches out on the ground what he knows of the mechanism, figures out what happens at each step, etc.; by the time he's ready to make the attempt, he knows step-by-step what he's going to do, which gives a 20 on the roll) I also am thinking of adding a "Master Skill Focus" that lets you Take 30 at 30x the time of a Take 20, or re-roll the skill check no matter what the first roll was. [/QUOTE]
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