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<blockquote data-quote="pyk" data-source="post: 1127909" data-attributes="member: 14254"><p>That's exactly the point. A Craft skill is specifically for tradesmen who <em>MAKE</em> things. A person with ranks in Craft are able to go about and sell them, and they are expected to know how much to purchase the same item for. If one takes Craft (pottery), that craftsman knows how to work a wheel, how much water to use per clay, how long to have it in the oven at what temperature. This Potter also knows what it looks like if the correct steps are not taken, i.e. hes does have Appraise (pottery), and if he has the Appraise skill as well, then he gets +2 synergy as it applies to pottery. As this potter then knows how much this piece of pottery is worth, he is then capable of selling that item for the right price, just as if he had Profession (pottery), but this is a <em>virtual</em> skill, as it does not exist.</p><p></p><p>A Profession skill is only for skills that are specifically service. There is no Craft (sailor), there is no Profession (servant) (as Bob said), nor should they be. As far as cooking goes, the correct skill is Profession (cook). The chef is not making food. He is performing a specific service to someone, i.e. preparing a dish. There is no Profession (blacksmith) as the blacksmith is primarily a Craftsman. Profession is specifically for service, Craft is specifically for manufacture.</p><p></p><p>Knowledge, on the other hand, can encompass any of the Profession and Craft skills. The knowledge (pottery) skill, for instance, would allow for someone to recognize a piece that was not fired correctly, a piece that had too much water in it, a piece that was made long ago and is an antique. This would not allow the person to be able to make the piece himself, however. It would, though, give a synergy bonus to the respective Craft or Profession skill, as well as a synergy bonus to Appraise that would stack with the bonus from the Craft skill. This means a person who has 5 or more ranks in Craft (pottery), Appraise and Knowledge (pottery) would receive a +4 bonus to that appraise skill, a +2 bonus to the Craft skill, and a +2 bonus to the Knowledge skill.</p><p></p><p>If it is easier to have a single skill of Vocation for you, rather than the split of Profession and Craft, that's fine. But tell me, what Ability modifier applies to that Vocation? Because Craft gets INT, and Profession gets WIS, because the skills have different uses. Also, do you allow a charater to use the Vocation untrained? Why or why not? Most Craft skills can be used untrained, as anyone can try to make things, but all professions are untrained. You must learn how to serve someone properly before you can make money from it.</p><p></p><p>Oh, and any gymnast will tell you, balancing and tumbling are two different skill sets. Just because someone can do sowersaults does not mean they can perform on a balance beam, and vice-versa. If a floor starts sliding into a pit, it's a Reflex save because that is whether or not you can <em>react</em> to the floor slinding underneath you in time. If you try to cross a rope are you going to cartwheel across? No, you'll try to keep your balance. Two different skills, used for different situations.</p><p></p><p>Any other questions that can be explained properly to you?</p></blockquote><p></p>
[QUOTE="pyk, post: 1127909, member: 14254"] That's exactly the point. A Craft skill is specifically for tradesmen who [I]MAKE[/I] things. A person with ranks in Craft are able to go about and sell them, and they are expected to know how much to purchase the same item for. If one takes Craft (pottery), that craftsman knows how to work a wheel, how much water to use per clay, how long to have it in the oven at what temperature. This Potter also knows what it looks like if the correct steps are not taken, i.e. hes does have Appraise (pottery), and if he has the Appraise skill as well, then he gets +2 synergy as it applies to pottery. As this potter then knows how much this piece of pottery is worth, he is then capable of selling that item for the right price, just as if he had Profession (pottery), but this is a [I]virtual[/I] skill, as it does not exist. A Profession skill is only for skills that are specifically service. There is no Craft (sailor), there is no Profession (servant) (as Bob said), nor should they be. As far as cooking goes, the correct skill is Profession (cook). The chef is not making food. He is performing a specific service to someone, i.e. preparing a dish. There is no Profession (blacksmith) as the blacksmith is primarily a Craftsman. Profession is specifically for service, Craft is specifically for manufacture. Knowledge, on the other hand, can encompass any of the Profession and Craft skills. The knowledge (pottery) skill, for instance, would allow for someone to recognize a piece that was not fired correctly, a piece that had too much water in it, a piece that was made long ago and is an antique. This would not allow the person to be able to make the piece himself, however. It would, though, give a synergy bonus to the respective Craft or Profession skill, as well as a synergy bonus to Appraise that would stack with the bonus from the Craft skill. This means a person who has 5 or more ranks in Craft (pottery), Appraise and Knowledge (pottery) would receive a +4 bonus to that appraise skill, a +2 bonus to the Craft skill, and a +2 bonus to the Knowledge skill. If it is easier to have a single skill of Vocation for you, rather than the split of Profession and Craft, that's fine. But tell me, what Ability modifier applies to that Vocation? Because Craft gets INT, and Profession gets WIS, because the skills have different uses. Also, do you allow a charater to use the Vocation untrained? Why or why not? Most Craft skills can be used untrained, as anyone can try to make things, but all professions are untrained. You must learn how to serve someone properly before you can make money from it. Oh, and any gymnast will tell you, balancing and tumbling are two different skill sets. Just because someone can do sowersaults does not mean they can perform on a balance beam, and vice-versa. If a floor starts sliding into a pit, it's a Reflex save because that is whether or not you can [I]react[/I] to the floor slinding underneath you in time. If you try to cross a rope are you going to cartwheel across? No, you'll try to keep your balance. Two different skills, used for different situations. Any other questions that can be explained properly to you? [/QUOTE]
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