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<blockquote data-quote="WizarDru" data-source="post: 1128410" data-attributes="member: 151"><p>There's no need for insults, guys.</p><p> </p><p>There is no profession (Blacksmith) skill, nor a need for one. To wit:</p><p> </p><p> </p><p>So the Craft skill already allows for the daily business of practicing one's skill, be it Craft (Beer) or Craft (Glassblower). Splitting it into two skills only penalize the practicioner, as he now has two skills and two stats to spend his measly commoner points on. PCs are scarce better off.</p><p> </p><p>Splitting all of these skills into many, many sub-skills merely dilutes the system, IMHO, without actually adding much. Hiding and Moving Silently are different enough that they should be separate...especially with the addition of things like various spell effects and items to enhance one, but not the other. Changes like these tend to spiral into infinty because of the broad effects everything has on the system.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1128410, member: 151"] There's no need for insults, guys. There is no profession (Blacksmith) skill, nor a need for one. To wit: So the Craft skill already allows for the daily business of practicing one's skill, be it Craft (Beer) or Craft (Glassblower). Splitting it into two skills only penalize the practicioner, as he now has two skills and two stats to spend his measly commoner points on. PCs are scarce better off. Splitting all of these skills into many, many sub-skills merely dilutes the system, IMHO, without actually adding much. Hiding and Moving Silently are different enough that they should be separate...especially with the addition of things like various spell effects and items to enhance one, but not the other. Changes like these tend to spiral into infinty because of the broad effects everything has on the system. [/QUOTE]
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