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<blockquote data-quote="Li Shenron" data-source="post: 2592673" data-attributes="member: 1465"><p>I would like that too... in general I prefer low-mid level games when the party doesn't always have a spell to solve every problem. I'm not sure however that by having more skill points you'll see many more skills being used, but you'll see more skills succeed for sure.</p><p></p><p>To make skills more important, I would instead like to see each of them expanded to be more more versatile. </p><p></p><p>For example:</p><p>- What if Move Silently allowed also to cast spells with a softer voice, and Hide to cast spells diguising the gestures? What about requiring a MS check vs Listen or Hide vs Spot for casting spells without being noticed?</p><p>- What about using Concentration to be used to avoid some AoOs?</p><p>- Appraise to get a hint about what a magic item does, atleast vaguely?</p><p>- Wilderness Lore to estimate travel times and get a "distance discount" by detours?</p><p></p><p>This is no easy task, and very few supplements have significant skill expansions (tho they have new skills outright, which actually makes things worse <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). I would not be able to design new uses for existing skills and sets the DCs, but IMO this sort of things would improve the role of skills more than having more skill points.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2592673, member: 1465"] I would like that too... in general I prefer low-mid level games when the party doesn't always have a spell to solve every problem. I'm not sure however that by having more skill points you'll see many more skills being used, but you'll see more skills succeed for sure. To make skills more important, I would instead like to see each of them expanded to be more more versatile. For example: - What if Move Silently allowed also to cast spells with a softer voice, and Hide to cast spells diguising the gestures? What about requiring a MS check vs Listen or Hide vs Spot for casting spells without being noticed? - What about using Concentration to be used to avoid some AoOs? - Appraise to get a hint about what a magic item does, atleast vaguely? - Wilderness Lore to estimate travel times and get a "distance discount" by detours? This is no easy task, and very few supplements have significant skill expansions (tho they have new skills outright, which actually makes things worse :D ). I would not be able to design new uses for existing skills and sets the DCs, but IMO this sort of things would improve the role of skills more than having more skill points. [/QUOTE]
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