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<blockquote data-quote="Thondor" data-source="post: 2593700" data-attributes="member: 31955"><p>I like the concept of skill groups but I think if you are implimenting your system you'll need to use the lowered skill #'s that you presented (rogue's with 6 excetra). Have fun with it!</p><p>I feel however that you can aleviate the problem of diversity by :</p><p>a) making cross-class skills not cost 2 for 1 merely limiting them to half the maximum. </p><p>B) if the player has a solid reason for the character being very good at the skill such as a fighter that's a sailor having Use Rope, then wave the limit to the full max.</p><p></p><p>I would really like to see expanded uses for skills, perhaps even some new skills(not that I've ever been able to think of any) As Li suggested. </p><p>examples:</p><p>Use rope: after a certain # of ranks (6????) a character can use a net, lariat/lasso (are there rules for these somewhere?) maybe even bolas without the exotic proficiency.</p><p></p><p>I like the Apraise as presented, Wilderness Lore should be Knowledge (geography) for shortening travel time by planning the best course (assuming you can find good maps or speak with knowlegeble locals) Wilderness Lore would then be following that course (synergy bonus?)</p><p></p><p>Forgery and Decipher Script(Writing/reading): should be combined IMO there uses are to rare. (no one but wizards can write/read IMC without 1 skill point - the wizards get the skill point free)</p><p></p><p>I wish I had more ideas. Maybe I'll come back to it later</p></blockquote><p></p>
[QUOTE="Thondor, post: 2593700, member: 31955"] I like the concept of skill groups but I think if you are implimenting your system you'll need to use the lowered skill #'s that you presented (rogue's with 6 excetra). Have fun with it! I feel however that you can aleviate the problem of diversity by : a) making cross-class skills not cost 2 for 1 merely limiting them to half the maximum. B) if the player has a solid reason for the character being very good at the skill such as a fighter that's a sailor having Use Rope, then wave the limit to the full max. I would really like to see expanded uses for skills, perhaps even some new skills(not that I've ever been able to think of any) As Li suggested. examples: Use rope: after a certain # of ranks (6????) a character can use a net, lariat/lasso (are there rules for these somewhere?) maybe even bolas without the exotic proficiency. I like the Apraise as presented, Wilderness Lore should be Knowledge (geography) for shortening travel time by planning the best course (assuming you can find good maps or speak with knowlegeble locals) Wilderness Lore would then be following that course (synergy bonus?) Forgery and Decipher Script(Writing/reading): should be combined IMO there uses are to rare. (no one but wizards can write/read IMC without 1 skill point - the wizards get the skill point free) I wish I had more ideas. Maybe I'll come back to it later [/QUOTE]
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