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Skill idea 3,142
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<blockquote data-quote="cmbarona" data-source="post: 6139246" data-attributes="member: 71281"><p>It's pretty tricky accommodating both systems. I agree it's important to keep the same DCs, though. Even altering them on the DM's side could cause complications that I believe could be resolved with a proper system.</p><p></p><p>I think the best way to handle the difference is to start from the point of view of the Abilities-only (I'm just going to abbreviate that A-O for now) side, as we've mostly been doing. I think it's easy to create a Skills system you don't have to resolve with an A-O system (as some past editions have done). But that can be difficult to then drop, because it can be developed independent of most considerations for the A-O system.</p><p></p><p>It also strikes me that there are certain fundamental questions to answer:</p><p></p><p></p><ol> <li data-xf-list-type="ol">Why do we want a Skills system in the first place? (note: not arguing we shouldn't have it, just want to clearly define its purpose) </li> <li data-xf-list-type="ol">If we assume DCs are the same between systems, should those who play with the Skills system have the same chance of success as the A-O system? </li> <li data-xf-list-type="ol">In general, WotC has been getting great feedback about the Advantage/Disadvantage mechanic. Do we know how people have liked the Skill Die? Or have they preferred static bonuses? </li> <li data-xf-list-type="ol">How do people feel about current Advantage stacking rules? For example, under the initial A-O proposal of getting Advantage on certain Ability checks (which I rather like), there is no difference between having advantage in a regular situation and having Advantage in an advantageous situation. Is this desirable? </li> </ol><p></p><p>All that being said, my own proposal is:</p><p></p><p></p><ol> <li data-xf-list-type="ol">In the A-O system, classes have primary stats (as proposed by @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=40857" target="_blank">Meatboy</a></u></strong></em> ). Rather than gaining Advantage on those checks (as proposed by @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=14506" target="_blank">Sadrik</a></u></strong></em> ), they can use a skill die for any associated checks. </li> <li data-xf-list-type="ol">In the Skills system, classes do NOT have primary stats. They gain training on various skills through other means, such as backgrounds etc., and can use a skill die for those checks. </li> </ol><p></p><p>How's that sound?</p></blockquote><p></p>
[QUOTE="cmbarona, post: 6139246, member: 71281"] It's pretty tricky accommodating both systems. I agree it's important to keep the same DCs, though. Even altering them on the DM's side could cause complications that I believe could be resolved with a proper system. I think the best way to handle the difference is to start from the point of view of the Abilities-only (I'm just going to abbreviate that A-O for now) side, as we've mostly been doing. I think it's easy to create a Skills system you don't have to resolve with an A-O system (as some past editions have done). But that can be difficult to then drop, because it can be developed independent of most considerations for the A-O system. It also strikes me that there are certain fundamental questions to answer: [LIST=1] [*]Why do we want a Skills system in the first place? (note: not arguing we shouldn't have it, just want to clearly define its purpose) [*]If we assume DCs are the same between systems, should those who play with the Skills system have the same chance of success as the A-O system? [*]In general, WotC has been getting great feedback about the Advantage/Disadvantage mechanic. Do we know how people have liked the Skill Die? Or have they preferred static bonuses? [*]How do people feel about current Advantage stacking rules? For example, under the initial A-O proposal of getting Advantage on certain Ability checks (which I rather like), there is no difference between having advantage in a regular situation and having Advantage in an advantageous situation. Is this desirable? [/LIST] All that being said, my own proposal is: [LIST=1] [*]In the A-O system, classes have primary stats (as proposed by @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=40857"]Meatboy[/URL][/U][/B][/I] ). Rather than gaining Advantage on those checks (as proposed by @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=14506"]Sadrik[/URL][/U][/B][/I] ), they can use a skill die for any associated checks. [*]In the Skills system, classes do NOT have primary stats. They gain training on various skills through other means, such as backgrounds etc., and can use a skill die for those checks. [/LIST] How's that sound? [/QUOTE]
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