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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill increasing feats worth it?
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<blockquote data-quote="The Souljourner" data-source="post: 1087152" data-attributes="member: 1622"><p>Ahh, but you see, that's the same as my experience, but only because the archer guy is so totally focused on ranged attacks that he's better off doing 5' steps back and continuing to shoot rather than ever pick up a welee weapon. I actually play an archer who doesn't even carry a melee weapon. However, that's not what I'm building here. I'm not building your typical "only ever uses a bow" guy. He'll use a bow when the situation demands it, but not if it would be more advantageous to go into melee.</p><p></p><p></p><p></p><p>I never said I was going to be a pure archer. I am going to have some damn good archer feats, though. At 11th level with improved precise shot, manyshot and rapid shot I'll be damn good against anyone not in melee. Have you never had people shooting at you from far away, or inaccessible spots, or just from flying guys?</p><p></p><p></p><p>Well, I plan on picking up a couple melee feats. I'm not saying I'm spending all my feats on skill improving stuff, but 3 feats on skills means I still have 5 feats left for combat (since I'm human).</p><p></p><p></p><p></p><p>I get rapid shot and manyshot as a ranger, that's the thing. The only other one I really want is precise shot, and spending two feats to get it... I think I'd rather just charge into melee.</p><p></p><p>I think your problem is that you're assuming someone has to be either pure melee or pure archer, and I'm going for someone who will be decent but not spectacular in both.</p><p></p><p>Taurren - yeah, I wish the skill increasing feats were more significant. +2 to two skills is almost unnoticible, even at first level. It's a mere 10% difference, which is usually overshadowed by the d20 roll. Maybe I can talk to my DM and see what I can do to make them more attractive.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1087152, member: 1622"] Ahh, but you see, that's the same as my experience, but only because the archer guy is so totally focused on ranged attacks that he's better off doing 5' steps back and continuing to shoot rather than ever pick up a welee weapon. I actually play an archer who doesn't even carry a melee weapon. However, that's not what I'm building here. I'm not building your typical "only ever uses a bow" guy. He'll use a bow when the situation demands it, but not if it would be more advantageous to go into melee. I never said I was going to be a pure archer. I am going to have some damn good archer feats, though. At 11th level with improved precise shot, manyshot and rapid shot I'll be damn good against anyone not in melee. Have you never had people shooting at you from far away, or inaccessible spots, or just from flying guys? Well, I plan on picking up a couple melee feats. I'm not saying I'm spending all my feats on skill improving stuff, but 3 feats on skills means I still have 5 feats left for combat (since I'm human). I get rapid shot and manyshot as a ranger, that's the thing. The only other one I really want is precise shot, and spending two feats to get it... I think I'd rather just charge into melee. I think your problem is that you're assuming someone has to be either pure melee or pure archer, and I'm going for someone who will be decent but not spectacular in both. Taurren - yeah, I wish the skill increasing feats were more significant. +2 to two skills is almost unnoticible, even at first level. It's a mere 10% difference, which is usually overshadowed by the d20 roll. Maybe I can talk to my DM and see what I can do to make them more attractive. -The Souljourner [/QUOTE]
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Skill increasing feats worth it?
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