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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill increasing feats worth it?
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<blockquote data-quote="Spatzimaus" data-source="post: 1089592" data-attributes="member: 3051"><p>No, they're not worth it in 99% of cases.</p><p></p><p>The others have pointed out the few situations where they might be desirable, but frankly there won't usually be any reasons for most people to want them. Most classes only get 7 Feats in their entire non-Epic careers, it seems a real waste to take a Feat that has LESS effect than 4 skill points.</p><p></p><p>There's one other situation where skill-boosting Feats are useful: when it's not a class skill. But again, buying a cheapo magic item is a far better option.</p><p></p><p>The big problem, IMO, is that unlike most Feats, Skill Focus doesn't give you any ability that skill points and/or simple magical items don't duplicate. Why spend a Feat on Skill Focus if you can spend a few thousand gp on a trinket that gives a +5 bonus? Feats are supposed to be special, the sort of thing that separates the heroes from the mere mortals.</p><p></p><p>***HOUSE RULE***</p><p>IMC, in 3E we had Skill Focus give two benefits:</p><p>1> If you rolled a 5 or less on a skill check you could choose to re-roll; the second roll stands, even if it's worse (on average, this adds 7.5*25% = 1.875 to your result). The more important effect was how it greatly reduced critical failures.</p><p>2> You could Take 10 with the skill, even under duress. Of course, with the ability above you might not want to.</p><p></p><p>(There was also a Greater Skill Focus, that among other things let you Take 20 even if the skill has a penalty for failure)</p><p></p><p>The idea was, it gave two benefits that you couldn't easily get in other ways, that didn't add a huge amount of power.</p><p></p><p>In 3.5E, replace the "5 or less" with "10 or less" and "7.5*25% = 1.875" with "5.0*50% = 2.5".</p><p>***/HOUSE RULE***</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1089592, member: 3051"] No, they're not worth it in 99% of cases. The others have pointed out the few situations where they might be desirable, but frankly there won't usually be any reasons for most people to want them. Most classes only get 7 Feats in their entire non-Epic careers, it seems a real waste to take a Feat that has LESS effect than 4 skill points. There's one other situation where skill-boosting Feats are useful: when it's not a class skill. But again, buying a cheapo magic item is a far better option. The big problem, IMO, is that unlike most Feats, Skill Focus doesn't give you any ability that skill points and/or simple magical items don't duplicate. Why spend a Feat on Skill Focus if you can spend a few thousand gp on a trinket that gives a +5 bonus? Feats are supposed to be special, the sort of thing that separates the heroes from the mere mortals. ***HOUSE RULE*** IMC, in 3E we had Skill Focus give two benefits: 1> If you rolled a 5 or less on a skill check you could choose to re-roll; the second roll stands, even if it's worse (on average, this adds 7.5*25% = 1.875 to your result). The more important effect was how it greatly reduced critical failures. 2> You could Take 10 with the skill, even under duress. Of course, with the ability above you might not want to. (There was also a Greater Skill Focus, that among other things let you Take 20 even if the skill has a penalty for failure) The idea was, it gave two benefits that you couldn't easily get in other ways, that didn't add a huge amount of power. In 3.5E, replace the "5 or less" with "10 or less" and "7.5*25% = 1.875" with "5.0*50% = 2.5". ***/HOUSE RULE*** [/QUOTE]
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Skill increasing feats worth it?
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