Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill-linked monsters (defeated by skill checks)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Mahdi" data-source="post: 5475741" data-attributes="member: 59506"><p>I love the idea. It's very interesting, and looks like it would make for some really fun encounters. I just have a couple of suggestions. These are of course purely in my own opinion...so if they don't strike a vibe with you, feel free to just go "Uggghhhh!" and try to scrub the memory of reading this post from your mind...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p></p><p> </p><p>First, I'm not sure what you mean by <em>"at the beginning of each encounter, the DM should make it fairly obvious that skill-linked minions are present and how they can be defeated."</em> If you simply mean <em>"<strong>tell</strong> your players that there are skill-linked monsters present, etc..."</em>, then I'm not a fan. If you instead are suggesting a DM say something to the players like <em>"you see a horde of xxxxx in front of you - mixed in with this horde are two spirits of fire, the likes of which you've never seen before - something about them reminds you of something you read once..."</em>, or something similar - and then having characters with the appropriate Knowledge Skill make a Skill Check to see if they know the monsters skill based weakness - then I'd say <em>"Sweet!"</em>.</p><p> </p><p>Just as I'm not a fan of telling Players <em>"you're in a Skill Challenge..."</em>, I don't like the idea of just telling players these monsters are present and how to defeat them. I prefer such knowledge be imparted through in-game roleplaying.</p><p> </p><p>Secondly, I love the idea of alternate forms of resolution in a combat encounter...but not to the exclusion of combat. I'd suggest that for monster types (not just flying books, etc. - more akin to your fire spirit example), that such monsters should be able to be defeated by either a skill-linked solution <em><strong>or</strong></em> a combat solution. Even in Skill Challenges, I'm not a fan of the <em>"one road to success"</em> scenario. Just like with clues, dungeon exits, etc., I try to follow a guideling of always providing at least two different, but preferably three, ways to success in any given situation. Using the fire spirit example again, this means that everyone in the group is capable of effectively fighting and defeating them, and the monsters can still be defeated even if nobody makes a successful Knowledge Skill check (to figure out the skill-linked solution). If there are a horde of skill-linked monsters, then treat them as minions as pertains to using combat. If less, scale appropriately.</p><p> </p><p>Aramax's scenario sounds like something best resolved through a straight-up Skill Challenge (using whatever Skill Challenge rules one prefers, whether RAW, Stalker0's, or another). I would present the book scenario as <em>"suddenly and by the score, the books lining the walls shelves begin flying about the room - there are just too many books flying at you from too many directions to be able to "fight" them - you're going to have to find another solution..."</em> At that point, the Skill Challenge starts, though it doesn't need to be specifically stated as <em>"You're in a Skill Challenge..."</em>. Though, as with my above advice, I'd still let players <em>"swing away"</em> at them if they wanted to. It would just mean that for that round they defended themself from the books by attacking, avoiding any damage to themselves that round for a successful attack...but not necessarily furthering the groups success as pertains to the Skill Challenge.</p><p> </p><p>The skill-linked ideas you came up with (like using the Arcana skill to cut-off the fire spirits) also seem like outstanding results for skill uses in a Skill Challenge.</p><p> </p><p>I'm betting you run some Reeeeeaaaaally Cooooooool Skill Challenges!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p> </p><p> </p><p> </p><p> </p><p><em>(P.S.: using half experience for a double than normal amount sounds cool, but I'd use normal XP for a smaller amount - I don't see why it would always have to be a larger than normal horde...)</em></p><p> </p><p><em>(P.P.S.: I'd have XP'd you for the idea, but too much in 24 blah, blah, blah... I'll have to hit you up later.)</em></p><p> </p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5475741, member: 59506"] I love the idea. It's very interesting, and looks like it would make for some really fun encounters. I just have a couple of suggestions. These are of course purely in my own opinion...so if they don't strike a vibe with you, feel free to just go "Uggghhhh!" and try to scrub the memory of reading this post from your mind...;) First, I'm not sure what you mean by [I]"at the beginning of each encounter, the DM should make it fairly obvious that skill-linked minions are present and how they can be defeated."[/I] If you simply mean [I]"[B]tell[/B] your players that there are skill-linked monsters present, etc..."[/I], then I'm not a fan. If you instead are suggesting a DM say something to the players like [I]"you see a horde of xxxxx in front of you - mixed in with this horde are two spirits of fire, the likes of which you've never seen before - something about them reminds you of something you read once..."[/I], or something similar - and then having characters with the appropriate Knowledge Skill make a Skill Check to see if they know the monsters skill based weakness - then I'd say [I]"Sweet!"[/I]. Just as I'm not a fan of telling Players [I]"you're in a Skill Challenge..."[/I], I don't like the idea of just telling players these monsters are present and how to defeat them. I prefer such knowledge be imparted through in-game roleplaying. Secondly, I love the idea of alternate forms of resolution in a combat encounter...but not to the exclusion of combat. I'd suggest that for monster types (not just flying books, etc. - more akin to your fire spirit example), that such monsters should be able to be defeated by either a skill-linked solution [I][B]or[/B][/I] a combat solution. Even in Skill Challenges, I'm not a fan of the [I]"one road to success"[/I] scenario. Just like with clues, dungeon exits, etc., I try to follow a guideling of always providing at least two different, but preferably three, ways to success in any given situation. Using the fire spirit example again, this means that everyone in the group is capable of effectively fighting and defeating them, and the monsters can still be defeated even if nobody makes a successful Knowledge Skill check (to figure out the skill-linked solution). If there are a horde of skill-linked monsters, then treat them as minions as pertains to using combat. If less, scale appropriately. Aramax's scenario sounds like something best resolved through a straight-up Skill Challenge (using whatever Skill Challenge rules one prefers, whether RAW, Stalker0's, or another). I would present the book scenario as [I]"suddenly and by the score, the books lining the walls shelves begin flying about the room - there are just too many books flying at you from too many directions to be able to "fight" them - you're going to have to find another solution..."[/I] At that point, the Skill Challenge starts, though it doesn't need to be specifically stated as [I]"You're in a Skill Challenge..."[/I]. Though, as with my above advice, I'd still let players [I]"swing away"[/I] at them if they wanted to. It would just mean that for that round they defended themself from the books by attacking, avoiding any damage to themselves that round for a successful attack...but not necessarily furthering the groups success as pertains to the Skill Challenge. The skill-linked ideas you came up with (like using the Arcana skill to cut-off the fire spirits) also seem like outstanding results for skill uses in a Skill Challenge. I'm betting you run some Reeeeeaaaaally Cooooooool Skill Challenges!:cool: [I](P.S.: using half experience for a double than normal amount sounds cool, but I'd use normal XP for a smaller amount - I don't see why it would always have to be a larger than normal horde...)[/I] [I](P.P.S.: I'd have XP'd you for the idea, but too much in 24 blah, blah, blah... I'll have to hit you up later.)[/I] :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill-linked monsters (defeated by skill checks)
Top