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General Tabletop Discussion
*Pathfinder & Starfinder
Skill-linked monsters (defeated by skill checks)
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<blockquote data-quote="Iron Sky" data-source="post: 5476024" data-attributes="member: 60965"><p>You could spice up some elite/solo fights with skill links too, just instead of killing them outright, it does bloodied damage for elites or 1 surge damage for solos. Maybe only let the PCs do it once for elites and 2-3 times for solos.</p><p></p><p>For example, the solo purple worm is chasing the group down a tunnel. Instead of attacking it directly, the barbarian hits a supporting column of the roof(Athletics) and brings the ceiling down on the beast. It plows its way out shortly after, but far more battered than it was.</p><p></p><p>Or, say an elite elemental has just emerged from a portal and still has a tether of energy going back to the portal where it draws power from the other side. An arcana check severs the tether and takes the elemental to bloodied instantly.</p><p></p><p>Heck, you could let the PCs use these skills with <em>any </em>monster if they come up with a cool way to use the skill (and/or make an appropriate minor action Knowledge check to spot the weakness) to do a surge worth of damage in one go. Kinda like [MENTION=2]Piratecat[/MENTION]s "Do something cool" power cards he gives his players, but tied directly to skills.</p><p></p><p>This is going onto my mental pile of stuff to chew over as I work on my campaign this week... there is some massive potential here and I think you've scratched the surface, but there could be more. Like, a Shadow of the Colossus style super-solo that can only be defeated using 6 or 8 of these powers(a skill challenge monster?)</p><p></p><p>*Leaves the thread, deep in thought*</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5476024, member: 60965"] You could spice up some elite/solo fights with skill links too, just instead of killing them outright, it does bloodied damage for elites or 1 surge damage for solos. Maybe only let the PCs do it once for elites and 2-3 times for solos. For example, the solo purple worm is chasing the group down a tunnel. Instead of attacking it directly, the barbarian hits a supporting column of the roof(Athletics) and brings the ceiling down on the beast. It plows its way out shortly after, but far more battered than it was. Or, say an elite elemental has just emerged from a portal and still has a tether of energy going back to the portal where it draws power from the other side. An arcana check severs the tether and takes the elemental to bloodied instantly. Heck, you could let the PCs use these skills with [I]any [/I]monster if they come up with a cool way to use the skill (and/or make an appropriate minor action Knowledge check to spot the weakness) to do a surge worth of damage in one go. Kinda like [MENTION=2]Piratecat[/MENTION]s "Do something cool" power cards he gives his players, but tied directly to skills. This is going onto my mental pile of stuff to chew over as I work on my campaign this week... there is some massive potential here and I think you've scratched the surface, but there could be more. Like, a Shadow of the Colossus style super-solo that can only be defeated using 6 or 8 of these powers(a skill challenge monster?) *Leaves the thread, deep in thought* [/QUOTE]
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