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Skill list guess
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<blockquote data-quote="Plane Sailing" data-source="post: 3953885" data-attributes="member: 114"><p>My guesses?</p><p></p><p>Appraise -> insight</p><p>Balance -> acrobatics</p><p>Bluff -> deception</p><p>Climb -> Athletics</p><p>Concentration -></p><p>Craft -> disappears</p><p>Decipher Script -> insight</p><p>Diplomacy -> Diplomacy</p><p>Disable Device -> Manipulation</p><p>Disguise -> deception</p><p>Escape Artist</p><p>Forgery -> deception</p><p>Gather Information -> Streetwise</p><p>Handle Animal -> Nature</p><p>Heal -> Heal</p><p>Hide -> Sneak</p><p>Intimidate -> Intimidate</p><p>Jump -> Acrobatics</p><p>Knowledge -> Arcane, Religion, Nature, Streetwise, History, Dungeoneering</p><p>Listen -> Perception</p><p>Move Silently -> Sneak</p><p>Open Lock -> Manipulation</p><p>Perform -> Perform</p><p>Profession -> gone</p><p>Ride -> Ride</p><p>Search -> Perception</p><p>Sense Motive -> Insight</p><p>Sleight Of Hand -> Manipulation</p><p>Speak Language -> new mechanic</p><p>Spellcraft -> Arcane</p><p>Spot -> Perception</p><p>Survival -> Survival</p><p>Swim -> Athletic</p><p>Tumble -> Acrobatic</p><p>Use Magic Device -> gone</p><p>Use Rope -> gone</p><p></p><p>This makes my suggestions turn out as</p><p></p><p><strong>Acrobatics</strong> includes jump, tumble, balance</p><p><strong>Arcane</strong> includes read magic, spellcraft, knowledge(arcane)</p><p><strong>Athletics</strong> includes climb, swim</p><p><strong>Concentration</strong> as before</p><p><strong>Deception</strong> includes bluff, disguise, forgery</p><p><strong>Diplomacy</strong> as before</p><p><strong>Dungeoneering</strong> replaces Knowledge(Dungeoneering) (could include climbing?)</p><p><strong>Endurance</strong> replaces fort saves for endurance stuff, as per SWSE</p><p><strong>Escape Artist</strong> ??? Can't see where this should go???</p><p><strong>Heal</strong> as before</p><p><strong>History</strong> replaces Knowledge(history)</p><p><strong>Insight</strong> includes sense motive, decipher script, appraise</p><p><strong>Manipulation</strong> includes Sleight of hand, disable device, open locks</p><p><strong>Nature</strong> includes handle animal, knowledge(nature)</p><p><strong>Perception</strong> includes spot, listen, search</p><p><strong>Perform</strong> generic performance skill</p><p><strong>Religion</strong> replaces Knowledge(Religion), becomes an equivalent for divine 'spellcraft'</p><p><strong>Ride </strong> as before</p><p><strong>Sneak</strong> includes move silently, hide in cover</p><p><strong>Streetwise</strong> includes gather information, knowledge(local)</p><p><strong>Survival</strong> includes survival</p><p></p><p>Profession, Craft, Use Magic Device, Use rope disappears</p><p></p><p>That's my current guess. </p><p></p><p>Disguise and forgery are rarely used so they might as well be rolled into bluff whether renamed as 'deception' or not. </p><p></p><p>Insight seems to be a natural home for sense motive, decipher script and appraise because they are all about making judgements about something (the character of a person, the meaning of a text, the value of an object)</p><p></p><p>Escape Artist is a bit of an outlier and should probably disappear and be replaced by a rogue class ability somewhere along the line.</p><p></p><p>Speak Language should disappear from the skill list and be handled with a different, simple (and probably optional) mechanic.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3953885, member: 114"] My guesses? Appraise -> insight Balance -> acrobatics Bluff -> deception Climb -> Athletics Concentration -> Craft -> disappears Decipher Script -> insight Diplomacy -> Diplomacy Disable Device -> Manipulation Disguise -> deception Escape Artist Forgery -> deception Gather Information -> Streetwise Handle Animal -> Nature Heal -> Heal Hide -> Sneak Intimidate -> Intimidate Jump -> Acrobatics Knowledge -> Arcane, Religion, Nature, Streetwise, History, Dungeoneering Listen -> Perception Move Silently -> Sneak Open Lock -> Manipulation Perform -> Perform Profession -> gone Ride -> Ride Search -> Perception Sense Motive -> Insight Sleight Of Hand -> Manipulation Speak Language -> new mechanic Spellcraft -> Arcane Spot -> Perception Survival -> Survival Swim -> Athletic Tumble -> Acrobatic Use Magic Device -> gone Use Rope -> gone This makes my suggestions turn out as [B]Acrobatics[/B] includes jump, tumble, balance [B]Arcane[/B] includes read magic, spellcraft, knowledge(arcane) [B]Athletics[/B] includes climb, swim [B]Concentration[/B] as before [B]Deception[/B] includes bluff, disguise, forgery [B]Diplomacy[/B] as before [B]Dungeoneering[/B] replaces Knowledge(Dungeoneering) (could include climbing?) [B]Endurance[/B] replaces fort saves for endurance stuff, as per SWSE [B]Escape Artist[/B] ??? Can't see where this should go??? [B]Heal[/B] as before [B]History[/B] replaces Knowledge(history) [B]Insight[/B] includes sense motive, decipher script, appraise [B]Manipulation[/B] includes Sleight of hand, disable device, open locks [B]Nature[/B] includes handle animal, knowledge(nature) [B]Perception[/B] includes spot, listen, search [B]Perform[/B] generic performance skill [B]Religion[/B] replaces Knowledge(Religion), becomes an equivalent for divine 'spellcraft' [B]Ride [/B] as before [B]Sneak[/B] includes move silently, hide in cover [B]Streetwise[/B] includes gather information, knowledge(local) [B]Survival[/B] includes survival Profession, Craft, Use Magic Device, Use rope disappears That's my current guess. Disguise and forgery are rarely used so they might as well be rolled into bluff whether renamed as 'deception' or not. Insight seems to be a natural home for sense motive, decipher script and appraise because they are all about making judgements about something (the character of a person, the meaning of a text, the value of an object) Escape Artist is a bit of an outlier and should probably disappear and be replaced by a rogue class ability somewhere along the line. Speak Language should disappear from the skill list and be handled with a different, simple (and probably optional) mechanic. [/QUOTE]
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