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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Master Prestige Class - Comments?
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<blockquote data-quote="the_bruiser" data-source="post: 1007314" data-attributes="member: 6126"><p>Great to hear from you, Mista. Glad you like the idea. I'm wondering about your idea regarding opening it up to other classes and I'm not sure. Let's talk about your example, the wizard - first of all, I'm pretty sure that it would be a bad idea for a wizard to take this class. Second of all, I atually prefer that the diplomacy requirement (kind of) limits the class to those who are from a background that encourages mature interpersonal interaction - as opposed to, say, a Wizard, whose career path does not necessarily encourage this (hence the requirement to use cross-class points). I'd definitely consider dropping the sneak attack, but my initial thought is that I *want* the class to be rogue-y. </p><p></p><p>On a side note, not to hijack my own thread, I'm curious what you guys think about this. We are using a house rule where every character is able to select a "natural" skill in which he shows personal inclination, and that skill counts as a class skill for any class taken by that character. So, in my campaign, even a wizard could meet the diplomacy need if he declared that to be his natural skill. So, we have a fighter who used to be a bodyguard that has a great spot check, a Ranger/Shugenja (yeah, I know <g>) that grew up between two cultures and learned to be extremely diplomatic, and a Ranger/Cleric who grew up in the wild and has great handle animal ability. It's just one skill, so for me it's a great flavor/customizer without adding undue power.</p><p></p><p>One important point - your reading of Tutor is *not* in line with my intent - now that I think about it, Technik might have been off as well. I may need to make the definition more clear. It would *not* be a +28 bonus, it would only be a +5 bonus - the definition is take the excess roll (13+25-10=28), divide by five (28/5=5.6), and round down to get +5. So it's *way*, *way* less effective than you might have thought it to be, and transcendent skill / calm nerves are far less abusive as a combo.</p><p></p><p>Last point - I'll change the text - Tutor takes one hour per attempt.</p><p></p><p>Anyway, thanks for your comments - hope this helps.</p></blockquote><p></p>
[QUOTE="the_bruiser, post: 1007314, member: 6126"] Great to hear from you, Mista. Glad you like the idea. I'm wondering about your idea regarding opening it up to other classes and I'm not sure. Let's talk about your example, the wizard - first of all, I'm pretty sure that it would be a bad idea for a wizard to take this class. Second of all, I atually prefer that the diplomacy requirement (kind of) limits the class to those who are from a background that encourages mature interpersonal interaction - as opposed to, say, a Wizard, whose career path does not necessarily encourage this (hence the requirement to use cross-class points). I'd definitely consider dropping the sneak attack, but my initial thought is that I *want* the class to be rogue-y. On a side note, not to hijack my own thread, I'm curious what you guys think about this. We are using a house rule where every character is able to select a "natural" skill in which he shows personal inclination, and that skill counts as a class skill for any class taken by that character. So, in my campaign, even a wizard could meet the diplomacy need if he declared that to be his natural skill. So, we have a fighter who used to be a bodyguard that has a great spot check, a Ranger/Shugenja (yeah, I know <g>) that grew up between two cultures and learned to be extremely diplomatic, and a Ranger/Cleric who grew up in the wild and has great handle animal ability. It's just one skill, so for me it's a great flavor/customizer without adding undue power. One important point - your reading of Tutor is *not* in line with my intent - now that I think about it, Technik might have been off as well. I may need to make the definition more clear. It would *not* be a +28 bonus, it would only be a +5 bonus - the definition is take the excess roll (13+25-10=28), divide by five (28/5=5.6), and round down to get +5. So it's *way*, *way* less effective than you might have thought it to be, and transcendent skill / calm nerves are far less abusive as a combo. Last point - I'll change the text - Tutor takes one hour per attempt. Anyway, thanks for your comments - hope this helps. [/QUOTE]
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