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Skill Master Prestige Class - Comments?
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<blockquote data-quote="the_bruiser" data-source="post: 1009526" data-attributes="member: 6126"><p><strong>Skill Master v4 - Final?</strong></p><p></p><p>Thanks again for your help. For our campaign I'm going to leave it as a 10 level class - we view this as a whole new lifestyle, if you know what I mean. </p><p></p><p>Here's what I'm thinking now, as this gets pretty close to a final version. I've used a few of your ideas, especially with tutor. I left the sneak attack in and the medium attack progression - I'm not sure where that idea of yours came from, Technik <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. </p><p></p><p>Regarding your 10 sp/l idea, Mista, I think I'm going to stay with 8 - remember, he is getting a free +2 feat every two levels and the skill mastery feat, so I think those together are much better than an additional 2 points per level, so in my mind the title Skill Master is still merited. </p><p></p><p></p><p>Skill Master Prestige Class, v4</p><p></p><p>Skill Masters are true Renaissance men, intent on building their skills to higher and higher degrees. Every peculiar craft, each obscure branch of knowledge, and all skills hold an appeal for these eclectic individuals. Their love of learning new skills is matched only by their desire to share them. With a unique insight and ability to relate a new skill to one already known, they are master teachers and often are found as tutors or professors. Most also take on full time apprentices, usually rogues eager to learn their secrets.</p><p></p><p>Skills Masters often spend their earlier years as rogues, bards, and occasionally rangers. Fighters, wizards and priests rarely abandon their studies for such an unfocused life.</p><p></p><p>Hit Die: d6.</p><p></p><p>Requirements</p><p>Alignment: Any</p><p>Feats: Leadership, Skill Focus (profession:teaching, diplomacy, or knowledge)</p><p>Skills: Profession (Teaching): 4 ranks, Diplomacy: 8 ranks, Knowledge (any): 8 ranks</p><p>Other: Evasion, Must speak 5 languages, Must be introduced to class by a Skill Master</p><p></p><p>Level AT FORT REF WILL</p><p>1st +0 +0 +2 +2 Tutor, Mentor</p><p>2nd +1 +0 +3 +3 Master Skill Focus, Sneak Attack +1d6</p><p>3rd +2 +1 +3 +3 Renown Teacher +1, Uncanny Dodge</p><p>4th +3 +1 +4 +4 Master Skill Focus</p><p>5th +3 +1 +4 +4 Skill Mastery</p><p>6th +4 +2 +5 +5 Master Skill Focus, Sneak Attack +1d6</p><p>7th +5 +2 +5 +5 Renown Teacher +1</p><p>8th +6 +2 +6 +6 Master Skill Focus</p><p>9th +6 +3 +6 +6 Renown Teacher +1</p><p>10th +7 +3 +7 +7 Master Skill Focus, Sneak Attack +1d6, Skill Mastery</p><p></p><p>Class Features:</p><p></p><p>Skill Points at Each Level (R): 8 + Int. Modifier </p><p></p><p>Class Skills (R): Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int, exclusive skill), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Knowledge:Any (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Read Lips (Int, exclusive skill), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha, exclusive skill), and Use Rope (Dex).</p><p></p><p>Weapon and Armor Proficiency (R): A skill master does not gain proficiency in either weapons or armor.</p><p></p><p>Sneak Attack (R): Any time the character's target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the character flanks the target, the character's attack deals extra damage. Should the character score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can only count as sneak attacks if the target is within 30 feet. The character can't strike with deadly accuracy from beyond that range. </p><p></p><p>Uncanny Dodge (R): At 3rd level and above, she retains her Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker. Any Skill Master levels count as rogue levels when calculating total Uncanny Dodge bonuses.</p><p></p><p>Tutor (T): Once per day per class level, the character can train someone in how to perform a particular feat or skill. To teach a skill, the Skill Master makes a Profession: Teaching check DC 20 and the recipient must make an Int check DC 10. If both pass, the recipient gains a number of temporary ranks equal to the Skill Master’s class level or equal to the number of ranks held by the Skill Master, whichever is lower. The attempt takes one hour and the effect lasts a number of hours equal to the Skill Master’s class level. No person can be tutored more than once per day.</p><p></p><p>Mentor (T): The cohort of a Skill Master gains an extra skill point per level.</p><p></p><p>Renown Teacher (T): The Skill Master’s reputation for teaching and nurturing becomes more widely known. The skill master always has a bonus to her Leadership score equal to her level of Skill Master.</p><p></p><p>Master Skill Focus (L): Skill Masters can take Master Skill Focus in a class skill in which they have four or more ranks. The skills gain a +2 masterful competence bonus and will thereafter be considered a class skill for the character regardless of what future classes are taken by the Skill Master. This bonus stacks with the Skill Focus feat.</p><p></p><p>Skill Mastery (L): The rogue selects a number of skills equal to 3 + Intelligence modifier. When making a skill check with one of these skills, the rogue may take 10 even if stress and distractions would normally prevent the rogue from doing so. The rogue may gain this special ability multiple times, selecting additional skills for it to apply to each time.</p></blockquote><p></p>
[QUOTE="the_bruiser, post: 1009526, member: 6126"] [b]Skill Master v4 - Final?[/b] Thanks again for your help. For our campaign I'm going to leave it as a 10 level class - we view this as a whole new lifestyle, if you know what I mean. Here's what I'm thinking now, as this gets pretty close to a final version. I've used a few of your ideas, especially with tutor. I left the sneak attack in and the medium attack progression - I'm not sure where that idea of yours came from, Technik :). Regarding your 10 sp/l idea, Mista, I think I'm going to stay with 8 - remember, he is getting a free +2 feat every two levels and the skill mastery feat, so I think those together are much better than an additional 2 points per level, so in my mind the title Skill Master is still merited. Skill Master Prestige Class, v4 Skill Masters are true Renaissance men, intent on building their skills to higher and higher degrees. Every peculiar craft, each obscure branch of knowledge, and all skills hold an appeal for these eclectic individuals. Their love of learning new skills is matched only by their desire to share them. With a unique insight and ability to relate a new skill to one already known, they are master teachers and often are found as tutors or professors. Most also take on full time apprentices, usually rogues eager to learn their secrets. Skills Masters often spend their earlier years as rogues, bards, and occasionally rangers. Fighters, wizards and priests rarely abandon their studies for such an unfocused life. Hit Die: d6. Requirements Alignment: Any Feats: Leadership, Skill Focus (profession:teaching, diplomacy, or knowledge) Skills: Profession (Teaching): 4 ranks, Diplomacy: 8 ranks, Knowledge (any): 8 ranks Other: Evasion, Must speak 5 languages, Must be introduced to class by a Skill Master Level AT FORT REF WILL 1st +0 +0 +2 +2 Tutor, Mentor 2nd +1 +0 +3 +3 Master Skill Focus, Sneak Attack +1d6 3rd +2 +1 +3 +3 Renown Teacher +1, Uncanny Dodge 4th +3 +1 +4 +4 Master Skill Focus 5th +3 +1 +4 +4 Skill Mastery 6th +4 +2 +5 +5 Master Skill Focus, Sneak Attack +1d6 7th +5 +2 +5 +5 Renown Teacher +1 8th +6 +2 +6 +6 Master Skill Focus 9th +6 +3 +6 +6 Renown Teacher +1 10th +7 +3 +7 +7 Master Skill Focus, Sneak Attack +1d6, Skill Mastery Class Features: Skill Points at Each Level (R): 8 + Int. Modifier Class Skills (R): Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int, exclusive skill), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Knowledge:Any (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Read Lips (Int, exclusive skill), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha, exclusive skill), and Use Rope (Dex). Weapon and Armor Proficiency (R): A skill master does not gain proficiency in either weapons or armor. Sneak Attack (R): Any time the character's target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the character flanks the target, the character's attack deals extra damage. Should the character score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can only count as sneak attacks if the target is within 30 feet. The character can't strike with deadly accuracy from beyond that range. Uncanny Dodge (R): At 3rd level and above, she retains her Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker. Any Skill Master levels count as rogue levels when calculating total Uncanny Dodge bonuses. Tutor (T): Once per day per class level, the character can train someone in how to perform a particular feat or skill. To teach a skill, the Skill Master makes a Profession: Teaching check DC 20 and the recipient must make an Int check DC 10. If both pass, the recipient gains a number of temporary ranks equal to the Skill Master’s class level or equal to the number of ranks held by the Skill Master, whichever is lower. The attempt takes one hour and the effect lasts a number of hours equal to the Skill Master’s class level. No person can be tutored more than once per day. Mentor (T): The cohort of a Skill Master gains an extra skill point per level. Renown Teacher (T): The Skill Master’s reputation for teaching and nurturing becomes more widely known. The skill master always has a bonus to her Leadership score equal to her level of Skill Master. Master Skill Focus (L): Skill Masters can take Master Skill Focus in a class skill in which they have four or more ranks. The skills gain a +2 masterful competence bonus and will thereafter be considered a class skill for the character regardless of what future classes are taken by the Skill Master. This bonus stacks with the Skill Focus feat. Skill Mastery (L): The rogue selects a number of skills equal to 3 + Intelligence modifier. When making a skill check with one of these skills, the rogue may take 10 even if stress and distractions would normally prevent the rogue from doing so. The rogue may gain this special ability multiple times, selecting additional skills for it to apply to each time. [/QUOTE]
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