Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Master Prestige Class - Comments?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the_bruiser" data-source="post: 994081" data-attributes="member: 6126"><p>In the campaign I’m currently running, the party rogue wants to expand his role into more of a scholarly / professorial role. He and I have worked together to make a prestige class in which he can maximize certain skills and, through teaching others, his cohorts and followers.</p><p></p><p>The class below is our second version. The basic trade-off is a slower sneak attack progression and special rogue skills (basically, slightly worse fighting skills) for better skills and followers. A quick note – in the past our groups have focused too much on combat, so I’m more than willing to (over-?) compensate someone who foregoes combat skill for non-combat expertise.</p><p></p><p>Do you think the class is properly balanced? Is it interesting / worthwhile? </p><p></p><p></p><p></p><p></p><p>Skill Master Prestige Class</p><p></p><p>Skill Masters are true Renaissance men, intent on building their skills to higher and higher degrees. Every peculiar craft, each obscure branch of knowledge, and all skills hold an appeal for these eclectic individuals. They are as likely to be found knitting as scaling a castle wall, and show respect for artisans of all types. </p><p></p><p>Their love of learning new skills is matched only by their desire to share them. With a unique insight and ability to relate a new skill to one already known, they are master teachers and often are found as tutors or professors. Most also take on full time apprentices.</p><p></p><p>Skills Masters often spend their earlier years as rogues, bards, and occasionally rangers. Fighters, wizards and priests rarely abandon their studies for such an unfocused life.</p><p></p><p>Hit Die: d6.</p><p></p><p>Requirements</p><p>Alignment: Any</p><p>Abilities: Int. 13+</p><p>Feats: Leadership, Skill Focus</p><p>Skills: Profession (Teaching): 10 ranks, Diplomacy: 5 ranks, Knowledge (any): 5 ranks</p><p>Other: Must be introduced to class by a Skill Master of 3rd level or higher.</p><p></p><p></p><p>Level AT FORT REF WILL</p><p>1st +0 +0 +2 +2 Tutor, Mentor</p><p>2nd +1 +0 +3 +3 Master Skill Focus, Sneak Attack +1d6</p><p>3rd +2 +1 +3 +3 Leadership +1</p><p>4th +3 +1 +4 +4 Master Skill Focus, Calm Nerves 8</p><p>5th +3 +1 +4 +4 Transcendent Skill</p><p>6th +4 +2 +5 +5 Master Skill Focus, Sneak Attack +1d6, Leadership +1</p><p>7th +5 +2 +5 +5 Calm Nerves 13</p><p>8th +6 +2 +6 +6 Master Skill Focus</p><p>9th +6 +3 +6 +6 Leadership +1</p><p>10th +7 +3 +7 +7 Master Skill Focus, Sneak Attack +1d6, Calm Nerves 18</p><p></p><p></p><p> Class Features:</p><p></p><p>Broken into three categories - rogue (R), teaching (T), and learning (L)</p><p></p><p>Skill Points at Each Level (R): 8 + Int. Modifier </p><p></p><p>Class Skills (R): Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int, exclusive skill), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Knowledge:Any (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Read Lips (Int, exclusive skill), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha, exclusive skill), and Use Rope (Dex).</p><p></p><p>Weapon and Armor Proficiency (R): Weapon training focuses on weapons suitable for stealth and sneak attacks. Thus, all Skill Masters are proficient with the crossbow (hand or light), dagger (any type), dart, light mace, sap, shortbow (normal and composite), and short sword. Medium-size Skill Masters are also proficient with certain weapons that are too big for Small characters to use and conceal easily: club, heavy crossbow, heavy mace, morningstar, quarterstaff, and rapier. Skill Masters are proficient with light armor but not with shields.</p><p></p><p>Sneak Attack (R): Any time the character's target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the character flanks the target, the character's attack deals extra damage. Should the character score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can only count as sneak attacks if the target is within 30 feet. The character can't strike with deadly accuracy from beyond that range. </p><p></p><p>Tutor (T): Once per day per class level, the character can train someone in how to perform a particular feat or skill. To teach a skill, the character makes a Profession: Teaching check, and the recipient gains a temporary number of ranks in that skill equal to rounddown((check-10)/5,0). Neither the number of temporary ranks granted nor the total effective ranks held by the recipient can exceed the number of ranks held by the teacher. To teach a feat, the activity is DC25, the teacher must have the feat, and the student must meet all criteria to gain the feat. In either case, the effective temporary ranks or temporary feats gained last for 24 hours. </p><p></p><p>Mentor (T): The cohort of a Skill Master gains an extra skill point per level.</p><p></p><p>Leadership (T): The Skill Master’s reputation for teaching and nurturing becomes more widely known. At each of the indicated levels, increase the Skill Master’s leadership score by one for purposes of determining number of followers. These bonuses are cumulative and permanent.</p><p></p><p>Master Skill Focus (L): Skill Masters can take Master Skill Focus in a skill in which they have four or more ranks. The skills gain a +2 masterful competence bonus and will thereafter be considered a class skill for the character regardless of what future classes are taken by the Skill Master. This bonus stacks with the Skill Focus feat.</p><p></p><p>Transcendent Skill (L): The Skill Master is not limited in the number of ranks he can apply toward skills for which he has Master Skill Focus.</p><p></p><p>Calm Nerves (L): The Skill Master may take the indicated result rather than rolling a d20 when making skill checks in skills for which he has Master Skill Focus.</p></blockquote><p></p>
[QUOTE="the_bruiser, post: 994081, member: 6126"] In the campaign I’m currently running, the party rogue wants to expand his role into more of a scholarly / professorial role. He and I have worked together to make a prestige class in which he can maximize certain skills and, through teaching others, his cohorts and followers. The class below is our second version. The basic trade-off is a slower sneak attack progression and special rogue skills (basically, slightly worse fighting skills) for better skills and followers. A quick note – in the past our groups have focused too much on combat, so I’m more than willing to (over-?) compensate someone who foregoes combat skill for non-combat expertise. Do you think the class is properly balanced? Is it interesting / worthwhile? Skill Master Prestige Class Skill Masters are true Renaissance men, intent on building their skills to higher and higher degrees. Every peculiar craft, each obscure branch of knowledge, and all skills hold an appeal for these eclectic individuals. They are as likely to be found knitting as scaling a castle wall, and show respect for artisans of all types. Their love of learning new skills is matched only by their desire to share them. With a unique insight and ability to relate a new skill to one already known, they are master teachers and often are found as tutors or professors. Most also take on full time apprentices. Skills Masters often spend their earlier years as rogues, bards, and occasionally rangers. Fighters, wizards and priests rarely abandon their studies for such an unfocused life. Hit Die: d6. Requirements Alignment: Any Abilities: Int. 13+ Feats: Leadership, Skill Focus Skills: Profession (Teaching): 10 ranks, Diplomacy: 5 ranks, Knowledge (any): 5 ranks Other: Must be introduced to class by a Skill Master of 3rd level or higher. Level AT FORT REF WILL 1st +0 +0 +2 +2 Tutor, Mentor 2nd +1 +0 +3 +3 Master Skill Focus, Sneak Attack +1d6 3rd +2 +1 +3 +3 Leadership +1 4th +3 +1 +4 +4 Master Skill Focus, Calm Nerves 8 5th +3 +1 +4 +4 Transcendent Skill 6th +4 +2 +5 +5 Master Skill Focus, Sneak Attack +1d6, Leadership +1 7th +5 +2 +5 +5 Calm Nerves 13 8th +6 +2 +6 +6 Master Skill Focus 9th +6 +3 +6 +6 Leadership +1 10th +7 +3 +7 +7 Master Skill Focus, Sneak Attack +1d6, Calm Nerves 18 Class Features: Broken into three categories - rogue (R), teaching (T), and learning (L) Skill Points at Each Level (R): 8 + Int. Modifier Class Skills (R): Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int, exclusive skill), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Knowledge:Any (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Read Lips (Int, exclusive skill), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha, exclusive skill), and Use Rope (Dex). Weapon and Armor Proficiency (R): Weapon training focuses on weapons suitable for stealth and sneak attacks. Thus, all Skill Masters are proficient with the crossbow (hand or light), dagger (any type), dart, light mace, sap, shortbow (normal and composite), and short sword. Medium-size Skill Masters are also proficient with certain weapons that are too big for Small characters to use and conceal easily: club, heavy crossbow, heavy mace, morningstar, quarterstaff, and rapier. Skill Masters are proficient with light armor but not with shields. Sneak Attack (R): Any time the character's target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the character flanks the target, the character's attack deals extra damage. Should the character score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can only count as sneak attacks if the target is within 30 feet. The character can't strike with deadly accuracy from beyond that range. Tutor (T): Once per day per class level, the character can train someone in how to perform a particular feat or skill. To teach a skill, the character makes a Profession: Teaching check, and the recipient gains a temporary number of ranks in that skill equal to rounddown((check-10)/5,0). Neither the number of temporary ranks granted nor the total effective ranks held by the recipient can exceed the number of ranks held by the teacher. To teach a feat, the activity is DC25, the teacher must have the feat, and the student must meet all criteria to gain the feat. In either case, the effective temporary ranks or temporary feats gained last for 24 hours. Mentor (T): The cohort of a Skill Master gains an extra skill point per level. Leadership (T): The Skill Master’s reputation for teaching and nurturing becomes more widely known. At each of the indicated levels, increase the Skill Master’s leadership score by one for purposes of determining number of followers. These bonuses are cumulative and permanent. Master Skill Focus (L): Skill Masters can take Master Skill Focus in a skill in which they have four or more ranks. The skills gain a +2 masterful competence bonus and will thereafter be considered a class skill for the character regardless of what future classes are taken by the Skill Master. This bonus stacks with the Skill Focus feat. Transcendent Skill (L): The Skill Master is not limited in the number of ranks he can apply toward skills for which he has Master Skill Focus. Calm Nerves (L): The Skill Master may take the indicated result rather than rolling a d20 when making skill checks in skills for which he has Master Skill Focus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Master Prestige Class - Comments?
Top