Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Master Prestige Class - Comments?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Technik4" data-source="post: 994625" data-attributes="member: 7211"><p>I see what you are going for, but it seems too powerful to me. Lets take it from the top:</p><p></p><p>Prcs rarely restrict based on ability scores, if you want to set the bar require a feat that requires that ability score - its a roundabout way of doing it, but it doesnt feel like youre penalizing someone for low int.</p><p></p><p>You didn't specify what skill focus had to be in. Perhaps Skill Focus in one of the skills required to get in the class?</p><p></p><p>Now, most of the time with a heavily skill-based theme you want to require many skills as the prerequisite. You have one big skill that most people don't take (Profession (Teaching)) but the number of ranks almost implies that you have been teaching for some time. Personally I think the requirements should show someone with a skilled background something like:</p><p></p><p>Craft (Any) 8 ranks</p><p>Knowledge (Any) 8 ranks</p><p>Perform (Any) 8 ranks</p><p>Profession (Any) 8 ranks</p><p>Speak, Read, and Write in at least 5 languages</p><p></p><p>Thats a very general but strong skill requirement. To get into the prc at the earliest levels, you are maxing 4 skills that you probably dont use on a regular basis. I realize you are writing this prc for a character, so perhaps that is not the best basis for your group.</p><p></p><p>I agree with the good Will save, teachers are usually people with very capable minds. The reflex save seems reminiscent of the rogue, but this prc doesn't seem to have anything to do with quickness, speed, or reflexes. For instance, both uncanny dodge and evasion and improved evasion are nowhere to be found, and those are "reflexy" rogue basics.</p><p></p><p>Similarly, while you think that you are cutting back on a lot of sneak attack damage, you will only be +2d6 behind by taking 10 levels of this class. Considering you have bolstered your will save considerably, as well as gained a massive number of skill benefits, that may or may not be overpowered.</p><p></p><p>Mentor is fine, one of my suggestions was going to be raising the skills per level to 10, but dividing it into an ability works too.</p><p></p><p>Temporarily teaching skills and feats is a neat idea, but I would try and curb abuse a little harder. A 3rd level Skill Master could teach the whole group how to use rapid (or point-blank) shot with little trouble (DC 25 is not too hard to overcome with a decent wis and Skill Focus). Alternately, he could teach everyone how to hide, or train someone else to be a Skill Master (and the new skill master could train 1 other person something they knew). It probably won't get out of hand in your group, but its something to keep in mind. Thus I think Tutor is a little too powerful.</p><p></p><p>Leadership bonus is cool, not very powerful, but good flavor.</p><p></p><p>Master Skill Focus: This is a fairly good ability. For instance, lets say Im designing a ftr/rog. I decide to go straight rogue for 7 levels, grab 2 levels in this prc, then ride ftr for the next 10 or so levels. Master Skill Focus lets me get Tumble as a class skill for all my ftr levels, or any other skill I want to continue.</p><p></p><p>Transcendant Skill is even more broken. As soon as I get this I can just dump rank after rank into something, ensuring I will never ever fail a check. Like never fail one of those perform teaching checks since I have +25 bonus (only takes Skill Focus, Master Skill Focus and one level of dumping points into it. granted a lot of effort, but the payoff is pretty large).</p><p></p><p>Of course once I get calm nerves, I dont even need that many ranks. It ensures I can always count on that many "virtual" ranks, even if Im distracted? Sounds like Take 10 on crack. Keep in mind that Master Skill Focus is not limited to a skill on the Skill Master's skill list, its just any skill with which you have 4 ranks.</p><p></p><p>Don't be deceived by my criticism, I think you have a solid idea, and I like it, Im just trying to point out its flaws to make it better all around. Heres some things I might try and put in such a class (unfortunately I dont have enough time to post my full take on your idea, perhaps later):</p><p></p><p>1. Skill Mastery - lifted from the rogue, this makes a perfect fit</p><p>2. Special bonuses to skills that you have Skill Focus in, encouraging Skill Masters to take that feat.</p><p>3. Something like a bardic knowledge check, accounting for all the residue knowledge they have picked up.</p><p>4. Perhaps a larger bonus when they use the "Aid Another" action. It is largely under-used, but if it had a +4/+6/+8 bonus progression it could be very powerful, perhaps too powerful at the high end.</p><p>5. Perhaps some kind of ability which allows them 1 reroll per day on any skill check, showing that they have long been practitioners of the skills they wield.</p><p></p><p>Overall good job!</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 994625, member: 7211"] I see what you are going for, but it seems too powerful to me. Lets take it from the top: Prcs rarely restrict based on ability scores, if you want to set the bar require a feat that requires that ability score - its a roundabout way of doing it, but it doesnt feel like youre penalizing someone for low int. You didn't specify what skill focus had to be in. Perhaps Skill Focus in one of the skills required to get in the class? Now, most of the time with a heavily skill-based theme you want to require many skills as the prerequisite. You have one big skill that most people don't take (Profession (Teaching)) but the number of ranks almost implies that you have been teaching for some time. Personally I think the requirements should show someone with a skilled background something like: Craft (Any) 8 ranks Knowledge (Any) 8 ranks Perform (Any) 8 ranks Profession (Any) 8 ranks Speak, Read, and Write in at least 5 languages Thats a very general but strong skill requirement. To get into the prc at the earliest levels, you are maxing 4 skills that you probably dont use on a regular basis. I realize you are writing this prc for a character, so perhaps that is not the best basis for your group. I agree with the good Will save, teachers are usually people with very capable minds. The reflex save seems reminiscent of the rogue, but this prc doesn't seem to have anything to do with quickness, speed, or reflexes. For instance, both uncanny dodge and evasion and improved evasion are nowhere to be found, and those are "reflexy" rogue basics. Similarly, while you think that you are cutting back on a lot of sneak attack damage, you will only be +2d6 behind by taking 10 levels of this class. Considering you have bolstered your will save considerably, as well as gained a massive number of skill benefits, that may or may not be overpowered. Mentor is fine, one of my suggestions was going to be raising the skills per level to 10, but dividing it into an ability works too. Temporarily teaching skills and feats is a neat idea, but I would try and curb abuse a little harder. A 3rd level Skill Master could teach the whole group how to use rapid (or point-blank) shot with little trouble (DC 25 is not too hard to overcome with a decent wis and Skill Focus). Alternately, he could teach everyone how to hide, or train someone else to be a Skill Master (and the new skill master could train 1 other person something they knew). It probably won't get out of hand in your group, but its something to keep in mind. Thus I think Tutor is a little too powerful. Leadership bonus is cool, not very powerful, but good flavor. Master Skill Focus: This is a fairly good ability. For instance, lets say Im designing a ftr/rog. I decide to go straight rogue for 7 levels, grab 2 levels in this prc, then ride ftr for the next 10 or so levels. Master Skill Focus lets me get Tumble as a class skill for all my ftr levels, or any other skill I want to continue. Transcendant Skill is even more broken. As soon as I get this I can just dump rank after rank into something, ensuring I will never ever fail a check. Like never fail one of those perform teaching checks since I have +25 bonus (only takes Skill Focus, Master Skill Focus and one level of dumping points into it. granted a lot of effort, but the payoff is pretty large). Of course once I get calm nerves, I dont even need that many ranks. It ensures I can always count on that many "virtual" ranks, even if Im distracted? Sounds like Take 10 on crack. Keep in mind that Master Skill Focus is not limited to a skill on the Skill Master's skill list, its just any skill with which you have 4 ranks. Don't be deceived by my criticism, I think you have a solid idea, and I like it, Im just trying to point out its flaws to make it better all around. Heres some things I might try and put in such a class (unfortunately I dont have enough time to post my full take on your idea, perhaps later): 1. Skill Mastery - lifted from the rogue, this makes a perfect fit 2. Special bonuses to skills that you have Skill Focus in, encouraging Skill Masters to take that feat. 3. Something like a bardic knowledge check, accounting for all the residue knowledge they have picked up. 4. Perhaps a larger bonus when they use the "Aid Another" action. It is largely under-used, but if it had a +4/+6/+8 bonus progression it could be very powerful, perhaps too powerful at the high end. 5. Perhaps some kind of ability which allows them 1 reroll per day on any skill check, showing that they have long been practitioners of the skills they wield. Overall good job! Technik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Master Prestige Class - Comments?
Top