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Skill Mastery as an idea
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<blockquote data-quote="Kobold Avenger" data-source="post: 9704842" data-attributes="member: 779"><p>Now that there's Weapon Mastery, what about there being an option like Skill Mastery?</p><p></p><p>What I envision them being is something like cantrip or weapon mastery, expect that it's a special effect that happens when taking a certain type of action. For example:</p><p></p><p><strong>Read Opponent</strong></p><p><strong>Skill:</strong> Insight</p><p><strong>Action:</strong> Study</p><p>Until the beginning of your next turn you a creature you study gets disadvantage on attack rolls against you.</p><p></p><p><strong>Disrupt Magic</strong></p><p><strong>Skill:</strong> Arcana</p><p><strong>Action:</strong> Help</p><p>Your help can grant the subject advantage on their next saving throw against a magical effect.</p><p></p><p>Something that uses a particular skill and a type of action to make an effect or benefit. Maybe some of them require rolls using the skill and some of them don't. </p><p></p><p>There would be at least one for every skill, and some skills might have more than one mastery associated.</p><p></p><p>And the idea of how one could get a Skill Mastery is that they may take one in place of a weapon mastery or cantrip. </p><p></p><p>Could they even be viable as full actions? Unlike weapon mastery it's not with a single attack but a full action, and do they need to be comparable to actual cantrips?</p><p></p><p>Any more thoughts on this concept?</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 9704842, member: 779"] Now that there's Weapon Mastery, what about there being an option like Skill Mastery? What I envision them being is something like cantrip or weapon mastery, expect that it's a special effect that happens when taking a certain type of action. For example: [B]Read Opponent Skill:[/B] Insight [B]Action:[/B] Study Until the beginning of your next turn you a creature you study gets disadvantage on attack rolls against you. [B]Disrupt Magic Skill:[/B] Arcana [B]Action:[/B] Help Your help can grant the subject advantage on their next saving throw against a magical effect. Something that uses a particular skill and a type of action to make an effect or benefit. Maybe some of them require rolls using the skill and some of them don't. There would be at least one for every skill, and some skills might have more than one mastery associated. And the idea of how one could get a Skill Mastery is that they may take one in place of a weapon mastery or cantrip. Could they even be viable as full actions? Unlike weapon mastery it's not with a single attack but a full action, and do they need to be comparable to actual cantrips? Any more thoughts on this concept? [/QUOTE]
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Skill Mastery as an idea
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