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General Tabletop Discussion
*Dungeons & Dragons
Skill Mastery as an idea
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<blockquote data-quote="DEFCON 1" data-source="post: 9704911" data-attributes="member: 7006"><p>If it was me... I would not have any Skill Mastery affect combat-related rolls at all. That defeats the purpose of them being specifically about Skills. We already have Weapon Masteries that affect weapon-using characters in combat, and Cantrips that can affect magic-using characters in combat. So combat is taken care of. What Skill Masteries should/would do would be to impact skill checks in the exploration and social pillars.</p><p></p><p>But to be honest... I'm a DM who just lets players try things in exploration and social situations just as-is and will assign a skill check to the player if I think it's needed. And I don't need "special rules" to allow these opportunities to occur. Once you start introducing Skill Masteries, you begin siloing off specific uses of skills that require Masteries to attempt. Which to me is kinda pointless.</p><p></p><p>If I want to let a player perform a surgical procedure in the field, I don't want to require a PC to have a Medicine Skill Mastery to do it... I'm just going to let them do it using the standard Medicine skill.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9704911, member: 7006"] If it was me... I would not have any Skill Mastery affect combat-related rolls at all. That defeats the purpose of them being specifically about Skills. We already have Weapon Masteries that affect weapon-using characters in combat, and Cantrips that can affect magic-using characters in combat. So combat is taken care of. What Skill Masteries should/would do would be to impact skill checks in the exploration and social pillars. But to be honest... I'm a DM who just lets players try things in exploration and social situations just as-is and will assign a skill check to the player if I think it's needed. And I don't need "special rules" to allow these opportunities to occur. Once you start introducing Skill Masteries, you begin siloing off specific uses of skills that require Masteries to attempt. Which to me is kinda pointless. If I want to let a player perform a surgical procedure in the field, I don't want to require a PC to have a Medicine Skill Mastery to do it... I'm just going to let them do it using the standard Medicine skill. [/QUOTE]
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Skill Mastery as an idea
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