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Skill Mastery as an idea
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<blockquote data-quote="Muh" data-source="post: 9704955" data-attributes="member: 7042567"><p>I'm vaguely sympathetic, but the problem is that the reverse situation is also just as likely: What if you have a GM who won't let you do cool things because they argue the things you think are cool are not realistic (or not possible for other reasons)?</p><p></p><p>This is why spells kick ass and why skills suck. You can't rely on skills because they have no concrete rules and as such you can't reliably use them for anything unless you have an explicitly cooperative GM. Any beginner can pick a wizard and they know that unless there is explicit counter play by the GM that beginner's wizard will be able to cast teleport once he reaches a sufficient class level.</p><p></p><p>A diagram of the situation is something like this</p><p></p><p>Player states intent to use spell to do X -> GM says OK -> X happens</p><p></p><p>Player states intent to use skill to do X -> Complex and uncertain negotiation ensues -> Things might possibly happen... Or not... Who knows?</p></blockquote><p></p>
[QUOTE="Muh, post: 9704955, member: 7042567"] I'm vaguely sympathetic, but the problem is that the reverse situation is also just as likely: What if you have a GM who won't let you do cool things because they argue the things you think are cool are not realistic (or not possible for other reasons)? This is why spells kick ass and why skills suck. You can't rely on skills because they have no concrete rules and as such you can't reliably use them for anything unless you have an explicitly cooperative GM. Any beginner can pick a wizard and they know that unless there is explicit counter play by the GM that beginner's wizard will be able to cast teleport once he reaches a sufficient class level. A diagram of the situation is something like this Player states intent to use spell to do X -> GM says OK -> X happens Player states intent to use skill to do X -> Complex and uncertain negotiation ensues -> Things might possibly happen... Or not... Who knows? [/QUOTE]
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Skill Mastery as an idea
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