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Skill Mastery as an idea
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<blockquote data-quote="Muh" data-source="post: 9705010" data-attributes="member: 7042567"><p>I knew this counter argument would come into play, but the thing is that doesn't matter because if you assume that the game master is more generous with regards to what the rules explicitly allow, for example what a wizard can do with his pathetic athletics skill, then what is to say that the same GM is not just as generous as what he allows the wizard thing to do with prestidigitation or dimension door. </p><p></p><p>The core of the problem is that the game is asymmetrically designed in such a way that casters have rules and non-casters have no rules. Sure you can have a more generous GM but the thing now is you need the GM to be explicitly biased in his generosity otherwise his generosity will favour the classes with rules more than they favour those without.</p><p></p><p></p><p>They will actually, because the GM explicitly cannot rule against your spells unless they employ specific counter measures.</p><p></p><p>You always know, if you have misty step, that you can teleport away. You don't know WHAT you can do with medicine.</p><p></p><p>This is also why, for example, Echo Knight is actually good, because the teleportation ability is pretty much certain and requires little negotiation.</p></blockquote><p></p>
[QUOTE="Muh, post: 9705010, member: 7042567"] I knew this counter argument would come into play, but the thing is that doesn't matter because if you assume that the game master is more generous with regards to what the rules explicitly allow, for example what a wizard can do with his pathetic athletics skill, then what is to say that the same GM is not just as generous as what he allows the wizard thing to do with prestidigitation or dimension door. The core of the problem is that the game is asymmetrically designed in such a way that casters have rules and non-casters have no rules. Sure you can have a more generous GM but the thing now is you need the GM to be explicitly biased in his generosity otherwise his generosity will favour the classes with rules more than they favour those without. They will actually, because the GM explicitly cannot rule against your spells unless they employ specific counter measures. You always know, if you have misty step, that you can teleport away. You don't know WHAT you can do with medicine. This is also why, for example, Echo Knight is actually good, because the teleportation ability is pretty much certain and requires little negotiation. [/QUOTE]
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