Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Mastery as an idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Marandahir" data-source="post: 9800239" data-attributes="member: 6803643"><p>Beyond 4e's skill powers, there were also 4e's Martial Practices.</p><p></p><p>In 4th Edition, certain spells from earlier editions only existed as rituals, a separate mechanic for the type of magical spells that are not really designed for combat encounters and are bigger in scope. Alchemy recipes were introduced in "Adventurer's Vault" (an items & equipments-focused rules expansion); these functioned much like Rituals but with various alchemical ingredients needed and were more readily accessible than rituals for non-magical characters.</p><p></p><p>Then "Martial Power 2" introduced Martial Practices, which are like Rituals and Alchemy, only powered by healing surges (i.e. HD), and utilizing your skills, weapons and armor, and other non-magical abilities and equipment for non-combat functionality. </p><p></p><p>I believe that part of why we don't have these sorts of subsystems in 5e (at least, haven't had in 5e -- Circle Magic is reminiscent of 4e Rituals), was the pushback against so much defined subsystems in 3e and 4e. </p><p></p><p>I know in the circle is played 4E in, there was some issue with people thinking if it doesn't have rules for it, it's not legal to play and if you make up your own rules to cover do a cool stunt then the Fighter who took the exploit power to do that cool stunt now feels like a chump. </p><p></p><p>But Martial Practices were one of the coolest innovations of 4E, and I highly urge taking a look at them. Skill Powers are a bit smaller in scope but more specific on those skills, the problem is that the power system doesn't work very well with non-combat encounters bc the language and feel of these powers lend themselves to combat, and that influences the designers into trying to make the skill powers helpful for combat rather than like utility powers for exploration and social situations. </p><p></p><p>Martial Practices, by leaning into the explicitely non-combat systems of rituals and alchemy, were allowed to really explore what Martialists could do outside of their focus area.</p><p></p><p>If you're going to use them out of the box, you may need to change up some of the costs as HD are much less plentiful in 5E than Healing Surges were in 4E. I'd still lean into using Hit Dice, but I'd also let them use Superiority Dice, Action Points, Focus Points, rages, sneak attack dice, divine smites, hunter's marks, etc. I would NOT include Psi Dice in that allowance as those are explicitely psionic and not martial/mundane/physical in nature.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 9800239, member: 6803643"] Beyond 4e's skill powers, there were also 4e's Martial Practices. In 4th Edition, certain spells from earlier editions only existed as rituals, a separate mechanic for the type of magical spells that are not really designed for combat encounters and are bigger in scope. Alchemy recipes were introduced in "Adventurer's Vault" (an items & equipments-focused rules expansion); these functioned much like Rituals but with various alchemical ingredients needed and were more readily accessible than rituals for non-magical characters. Then "Martial Power 2" introduced Martial Practices, which are like Rituals and Alchemy, only powered by healing surges (i.e. HD), and utilizing your skills, weapons and armor, and other non-magical abilities and equipment for non-combat functionality. I believe that part of why we don't have these sorts of subsystems in 5e (at least, haven't had in 5e -- Circle Magic is reminiscent of 4e Rituals), was the pushback against so much defined subsystems in 3e and 4e. I know in the circle is played 4E in, there was some issue with people thinking if it doesn't have rules for it, it's not legal to play and if you make up your own rules to cover do a cool stunt then the Fighter who took the exploit power to do that cool stunt now feels like a chump. But Martial Practices were one of the coolest innovations of 4E, and I highly urge taking a look at them. Skill Powers are a bit smaller in scope but more specific on those skills, the problem is that the power system doesn't work very well with non-combat encounters bc the language and feel of these powers lend themselves to combat, and that influences the designers into trying to make the skill powers helpful for combat rather than like utility powers for exploration and social situations. Martial Practices, by leaning into the explicitely non-combat systems of rituals and alchemy, were allowed to really explore what Martialists could do outside of their focus area. If you're going to use them out of the box, you may need to change up some of the costs as HD are much less plentiful in 5E than Healing Surges were in 4E. I'd still lean into using Hit Dice, but I'd also let them use Superiority Dice, Action Points, Focus Points, rages, sneak attack dice, divine smites, hunter's marks, etc. I would NOT include Psi Dice in that allowance as those are explicitely psionic and not martial/mundane/physical in nature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill Mastery as an idea
Top