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Skill modifiers: how good are you?
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<blockquote data-quote="painandgreed" data-source="post: 1880785" data-attributes="member: 24969"><p>I did this over in the Fantasy World Economics thread last week. For my example kingdom of a little over 200,000 people, we have the following spread of commoners:</p><p></p><p>"Anyway, the way it works out for our kingdom is as follows: 1 20th level, 1 19th level, 1 18th level, 1 13th level, 16 10th level, 44 9th level, 150 8th level, 331 7th level, 120 5th level, 962 4th level, 240 3rd level, 2404 2nd level, and over 170,000 1st level commoners. The 2nd level is so high because I’ve decided to round up 3’s just like they show 5’s being rounded up. Half of 5 is 3. Half of 3 is 2. This way there isn’t a gap for 2nd levels all the time and evens out the curve a little."</p><p></p><p>If you figure that any commoner that puts his work first in his life will pick up Skill Focus, max ranks, assistants, and masterwork tools. This gives a final modifier of level+10. This gives thousands of +11 craftsmen out there even if you assume that most can't afford masterwork tools or assistants. So +10 is probably "best in the village". Given that some are going to have Int modifiers, then you're looking at another +1 to +4. If 3 in 200 commoners have an 18 inteligence, you'd still have almost a thousand 1st level craftsmen with a modifier of +15, although scattered between many professions and crafts. This would be something like "best in region".There are still around 50 out there with modifiers of around +20. If you consider that 50 is enough to have most crafts and professions covered and that these people will have higher than average stats, then you could consider over +20 as being "best in kingdom". There will be a few with skill modifers of +30 or more but this will only be in 3 or so total different crafts, probably puttng them at "best in world".</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1880785, member: 24969"] I did this over in the Fantasy World Economics thread last week. For my example kingdom of a little over 200,000 people, we have the following spread of commoners: "Anyway, the way it works out for our kingdom is as follows: 1 20th level, 1 19th level, 1 18th level, 1 13th level, 16 10th level, 44 9th level, 150 8th level, 331 7th level, 120 5th level, 962 4th level, 240 3rd level, 2404 2nd level, and over 170,000 1st level commoners. The 2nd level is so high because I’ve decided to round up 3’s just like they show 5’s being rounded up. Half of 5 is 3. Half of 3 is 2. This way there isn’t a gap for 2nd levels all the time and evens out the curve a little." If you figure that any commoner that puts his work first in his life will pick up Skill Focus, max ranks, assistants, and masterwork tools. This gives a final modifier of level+10. This gives thousands of +11 craftsmen out there even if you assume that most can't afford masterwork tools or assistants. So +10 is probably "best in the village". Given that some are going to have Int modifiers, then you're looking at another +1 to +4. If 3 in 200 commoners have an 18 inteligence, you'd still have almost a thousand 1st level craftsmen with a modifier of +15, although scattered between many professions and crafts. This would be something like "best in region".There are still around 50 out there with modifiers of around +20. If you consider that 50 is enough to have most crafts and professions covered and that these people will have higher than average stats, then you could consider over +20 as being "best in kingdom". There will be a few with skill modifers of +30 or more but this will only be in 3 or so total different crafts, probably puttng them at "best in world". [/QUOTE]
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