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<blockquote data-quote="AbdulAlhazred" data-source="post: 7210522" data-attributes="member: 82106"><p>Some of it sounds a bit like what I've done. </p><p></p><p>I didn't REALLY like SWTOR's trees because it forced you to decide basically at character creation what your whole progression is going to be. If you want to get to the impressive 4th tier abilities then you need to plan your whole career from the start, which is WAY too much like 3.x to me! </p><p></p><p>OTOH, maybe in practice cutting back on the number of tiers of skills and if you loosen the restrictions then it could be OK. </p><p></p><p>The only thing I don't like about turning most feats into class features is that it really boxes you in when it comes to creating certain characters. If 'rogue' doesn't fit your concept, but you need something that is now only available to that class you're a bit SOL. </p><p></p><p>Frankly I just weakened classes. You have one in HoML, but most advancement comes from 'boons', which are gained one per level and usually add a power to your power list (or sometimes as many as 3 for certain boons) and usually some other thing, though there are some that are more purely 'feat like'. In any case, its easier to combine various elements, though most things have 'associations' which tell you how you could use them most effectively or at least how they were envisaged to be used.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7210522, member: 82106"] Some of it sounds a bit like what I've done. I didn't REALLY like SWTOR's trees because it forced you to decide basically at character creation what your whole progression is going to be. If you want to get to the impressive 4th tier abilities then you need to plan your whole career from the start, which is WAY too much like 3.x to me! OTOH, maybe in practice cutting back on the number of tiers of skills and if you loosen the restrictions then it could be OK. The only thing I don't like about turning most feats into class features is that it really boxes you in when it comes to creating certain characters. If 'rogue' doesn't fit your concept, but you need something that is now only available to that class you're a bit SOL. Frankly I just weakened classes. You have one in HoML, but most advancement comes from 'boons', which are gained one per level and usually add a power to your power list (or sometimes as many as 3 for certain boons) and usually some other thing, though there are some that are more purely 'feat like'. In any case, its easier to combine various elements, though most things have 'associations' which tell you how you could use them most effectively or at least how they were envisaged to be used. [/QUOTE]
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