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Skill plus Agility with supers
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<blockquote data-quote="RangerWickett" data-source="post: 392733" data-attributes="member: 63"><p>If you do want to use FCTF, basically the only changing you'd really need to make is maybe alter the costs of certain powers. If your house rules have fewer hit points, you might increase the cost of the powers that increase hit points. If Strength is more valuable, you might want to increase the cost of Strength increasing powers.</p><p></p><p>And you could just use the Invulnerabilty power (which grants damage reduction) to represent armor-based damage reduction, instead of being some sort of strange energy field.</p><p></p><p>The costs of the powers is a balancing factor, and the default balance is set up for a modern day supers game akin to Marvel's stuff, but using only core D20 rules. If you have a slightly different genre that emphasizes different stuff, or uses different rules, you'll want to change the power costs.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 392733, member: 63"] If you do want to use FCTF, basically the only changing you'd really need to make is maybe alter the costs of certain powers. If your house rules have fewer hit points, you might increase the cost of the powers that increase hit points. If Strength is more valuable, you might want to increase the cost of Strength increasing powers. And you could just use the Invulnerabilty power (which grants damage reduction) to represent armor-based damage reduction, instead of being some sort of strange energy field. The costs of the powers is a balancing factor, and the default balance is set up for a modern day supers game akin to Marvel's stuff, but using only core D20 rules. If you have a slightly different genre that emphasizes different stuff, or uses different rules, you'll want to change the power costs. [/QUOTE]
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