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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Skill point adjustments to 3.5 D&D
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<blockquote data-quote="ARandomGod" data-source="post: 1766514" data-attributes="member: 17296"><p>*Relative* effectiveness. It definitely does decrease the relative effectiveness of any class when another class gets something that it does not. </p><p></p><p>I meantioned Rangers and Rogues specifically because those are a couple of classes that I've known people to take just for the skill points, and the class features are just nice boons that were extra. </p><p></p><p>If you give the fighter two extra skill points per level, that makes a ranger less better than the fighter when it comes to skill points. And you can't argue that skill points don't matter that much effectively in a thread about giving classes more! </p><p></p><p>Giving *everyone* two more skill points would be good... Perhaps making a minimum of four would be acceptable, but then I'd think that to be fair you should give the skill point intensive classes two more per level as well.</p><p></p><p>As for rogues... Sure, they get eight, but to be effective as a rogue you have to spend a lot of those points in rogue specific skills... IE things that you are "expected" to do. Sure, you don't have to, but then you're not really the party rogue. </p><p></p><p>Which is where my suggestion to blend some of the skills together came from. If you put Disable and Open locks together, that helps enormously. You still have to search seperately. Putting Hide and MS together is good, and partially equalled by putting spot and listen together. Putting a group in "athletics" gives the ftr more skill points virtually, and ... for that matter, spot/listen together as one makes them as if they were class skills but still seperate (And, as anyone with one on their list gets the new one, it actually IS a class skill for many).</p><p></p><p>But I digress...</p><p>What I meant to say was yes, giving some more skill points does not make others less effective, but it DOES make them relatively less... </p><p></p><p>OR to say, if you gave barbarians a bonus 2 strength and constitution even when not in a rage, and stacks with their rage... well, that doesn't make any of the other classes less effective.. But it does have an effect on the relative power levels.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1766514, member: 17296"] *Relative* effectiveness. It definitely does decrease the relative effectiveness of any class when another class gets something that it does not. I meantioned Rangers and Rogues specifically because those are a couple of classes that I've known people to take just for the skill points, and the class features are just nice boons that were extra. If you give the fighter two extra skill points per level, that makes a ranger less better than the fighter when it comes to skill points. And you can't argue that skill points don't matter that much effectively in a thread about giving classes more! Giving *everyone* two more skill points would be good... Perhaps making a minimum of four would be acceptable, but then I'd think that to be fair you should give the skill point intensive classes two more per level as well. As for rogues... Sure, they get eight, but to be effective as a rogue you have to spend a lot of those points in rogue specific skills... IE things that you are "expected" to do. Sure, you don't have to, but then you're not really the party rogue. Which is where my suggestion to blend some of the skills together came from. If you put Disable and Open locks together, that helps enormously. You still have to search seperately. Putting Hide and MS together is good, and partially equalled by putting spot and listen together. Putting a group in "athletics" gives the ftr more skill points virtually, and ... for that matter, spot/listen together as one makes them as if they were class skills but still seperate (And, as anyone with one on their list gets the new one, it actually IS a class skill for many). But I digress... What I meant to say was yes, giving some more skill points does not make others less effective, but it DOES make them relatively less... OR to say, if you gave barbarians a bonus 2 strength and constitution even when not in a rage, and stacks with their rage... well, that doesn't make any of the other classes less effective.. But it does have an effect on the relative power levels. [/QUOTE]
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