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<blockquote data-quote="Sekhmet" data-source="post: 5845247" data-attributes="member: 97602"><p>It can work really well, and it helps to keep the game moving more quickly during the level up process. Make sure you keep track of how many points they have and how many they can use, or someone is going to mess up their math.</p><p></p><p></p><p></p><p>[sblock=A related story, albeit tangential]I ran a child game a while back, where everyone started out as an 8 year old human. As they played, I kept track of what they were doing as individuals and as part of the group, and assigned stat points, skill points, and feats as they aged.</p><p></p><p>When they were age 13, two of them joined a mercenary outfit in order to help save their village from orcs - they became fighters. One went to the clergy to tend to the wounded, pray, and help fortify the town - she became a Paladin. The other two kids fell into a life of crime and deceit to try to save their families and then themselves - one became a bard after the conflict and one went rogue.</p><p></p><p>My players really enjoyed the game, having everything decided by me based on how they play, rather than deciding for themselves and trying to think ahead. It lead to some less than optimized characters, but they were very happy with the game. Enough to ask me to do it again, at least.</p><p>It was a lot of work, and maybe I'll do it that way again someday.[/sblock]</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5845247, member: 97602"] It can work really well, and it helps to keep the game moving more quickly during the level up process. Make sure you keep track of how many points they have and how many they can use, or someone is going to mess up their math. [sblock=A related story, albeit tangential]I ran a child game a while back, where everyone started out as an 8 year old human. As they played, I kept track of what they were doing as individuals and as part of the group, and assigned stat points, skill points, and feats as they aged. When they were age 13, two of them joined a mercenary outfit in order to help save their village from orcs - they became fighters. One went to the clergy to tend to the wounded, pray, and help fortify the town - she became a Paladin. The other two kids fell into a life of crime and deceit to try to save their families and then themselves - one became a bard after the conflict and one went rogue. My players really enjoyed the game, having everything decided by me based on how they play, rather than deciding for themselves and trying to think ahead. It lead to some less than optimized characters, but they were very happy with the game. Enough to ask me to do it again, at least. It was a lot of work, and maybe I'll do it that way again someday.[/sblock] [/QUOTE]
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