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General Tabletop Discussion
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Skill Points Per Class
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<blockquote data-quote="Malin Genie" data-source="post: 381781" data-attributes="member: 1058"><p>I think that the current skill point allocation forces some tough choices, makes Int important, and gives humans something of real benefit.</p><p></p><p>The thing is, a fighter excels in combat. Any abilities outside comabt are icing on the cake. And 2 points/level is enough to have a little bit of icing - a fighter who can climb and swim, or a fighter who can ride well and repair his own weapons and armour, and probably a couple of points left over for some ability in a profession or craft. If you want your fighter to ride, climb, swim, manage draft animals, have a couple of professions, and tumble like an acrobat, you either have to have a very smart (and probably human) fighter, take a level or two of a more skillful class, or not max out all your skills. Tha paladin above seems to me to have enough skills to contribute to the party, and the player's enjoyment, otside of combat, so why devalue his choices? And a half-orc fighter with Int 6 shouldn't be able to learn more than a smattering of skills.</p><p></p><p>What's wrong with that?</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 381781, member: 1058"] I think that the current skill point allocation forces some tough choices, makes Int important, and gives humans something of real benefit. The thing is, a fighter excels in combat. Any abilities outside comabt are icing on the cake. And 2 points/level is enough to have a little bit of icing - a fighter who can climb and swim, or a fighter who can ride well and repair his own weapons and armour, and probably a couple of points left over for some ability in a profession or craft. If you want your fighter to ride, climb, swim, manage draft animals, have a couple of professions, and tumble like an acrobat, you either have to have a very smart (and probably human) fighter, take a level or two of a more skillful class, or not max out all your skills. Tha paladin above seems to me to have enough skills to contribute to the party, and the player's enjoyment, otside of combat, so why devalue his choices? And a half-orc fighter with Int 6 shouldn't be able to learn more than a smattering of skills. What's wrong with that? [/QUOTE]
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