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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Powers and Power Creep
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<blockquote data-quote="Davachido" data-source="post: 5116442" data-attributes="member: 85919"><p>I don't think its too much of a power creep. Domain, Bloodline, Style feats all add things to existing powers + some other minor benefits already.</p><p></p><p>Despite that, for a feat you gain a power that does what a feat would do but you would have to activate it. For example the level 2 at-will, you could picture being a feat that grants you a saving throw to get rid of marks at the beginning of your turn. Still the same potency as a feat just written slightly differently.</p><p></p><p>For the level 6 daily, picture it as a feat that said, Once per day during a short rest you can give your allies +1 att and +1 saving throws as long as they're not bloodied until the end of the next encounter. Again same potency as a feat would normally be just written as a power, so to me it seems fine.</p></blockquote><p></p>
[QUOTE="Davachido, post: 5116442, member: 85919"] I don't think its too much of a power creep. Domain, Bloodline, Style feats all add things to existing powers + some other minor benefits already. Despite that, for a feat you gain a power that does what a feat would do but you would have to activate it. For example the level 2 at-will, you could picture being a feat that grants you a saving throw to get rid of marks at the beginning of your turn. Still the same potency as a feat just written slightly differently. For the level 6 daily, picture it as a feat that said, Once per day during a short rest you can give your allies +1 att and +1 saving throws as long as they're not bloodied until the end of the next encounter. Again same potency as a feat would normally be just written as a power, so to me it seems fine. [/QUOTE]
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