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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill = Profession
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<blockquote data-quote="Nyeshet" data-source="post: 4496513" data-attributes="member: 18363"><p>I see no problem with this. Profession skills are really of little use to PCs except as background ideas. Craft is generally more useful, as it allows a PC to make an item that may be needed (such as extra arrows at lower levels, etc). </p><p></p><p>Profession is mostly meant to allow a sense of psuedo-economy in the campaign world. Roll a die, check your profession, and that is how many silvers you made that day. It might also work for long periods of down time for the PCs, giving them a way to make a few extra gold during the winter months when the pass might be buried in snow, the river is frozen over, and the few other roads are unpassable. </p><p></p><p>Giving a few extra skill points just for profession - or even virtual skill points - is not game breaking. I'd even consider giving each of your PCs a single bonus feat at first level: choose a profession, and you gain an automatic skill point in per ___ levels, perhaps gaining a synergy bonus as well from any related craft skill. I once had a bard with Craft (song). Several of his songs were well enough made that our party later on encountered them in places we were just arriving at. If the PC has feat "Profession (minstril)" and 5+ ranks in Craft (song), then perhaps at tenth level they would gain +4 to their profession instead of +2 (2 for level, 2 for synergy from craft).</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 4496513, member: 18363"] I see no problem with this. Profession skills are really of little use to PCs except as background ideas. Craft is generally more useful, as it allows a PC to make an item that may be needed (such as extra arrows at lower levels, etc). Profession is mostly meant to allow a sense of psuedo-economy in the campaign world. Roll a die, check your profession, and that is how many silvers you made that day. It might also work for long periods of down time for the PCs, giving them a way to make a few extra gold during the winter months when the pass might be buried in snow, the river is frozen over, and the few other roads are unpassable. Giving a few extra skill points just for profession - or even virtual skill points - is not game breaking. I'd even consider giving each of your PCs a single bonus feat at first level: choose a profession, and you gain an automatic skill point in per ___ levels, perhaps gaining a synergy bonus as well from any related craft skill. I once had a bard with Craft (song). Several of his songs were well enough made that our party later on encountered them in places we were just arriving at. If the PC has feat "Profession (minstril)" and 5+ ranks in Craft (song), then perhaps at tenth level they would gain +4 to their profession instead of +2 (2 for level, 2 for synergy from craft). [/QUOTE]
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Community
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Skill = Profession
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