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<blockquote data-quote="Blue" data-source="post: 7616298" data-attributes="member: 20564"><p>My issue with this is applicability. Much like previous edition Ranger who had a favored enemy who may or may not come up frequently enough to justify that choice, having lots of niche skills has the same issue - they may never justify the opportunity cost of having picked them as opposed to some other skill. Better to have more generally applicable skills that will see some usage.</p><p></p><p>Being an expert pick pocket with class features spent to enhance it, only to spend six months real time on wilderness adventuring makes it feel like a waste.</p><p></p><p>BTW, I agree with the lie vs. pick pockets - those are different types of skills to me, I wouldn't consolidate them. I don't want a minimal skill list, I want a streamlined skill list that avoids some skills having vastly different utility than others. And to a lesser degree also characters missing half of a real world application because it's broken across multiple skills and the game-balance limit on number of skills forces some other choices.</p></blockquote><p></p>
[QUOTE="Blue, post: 7616298, member: 20564"] My issue with this is applicability. Much like previous edition Ranger who had a favored enemy who may or may not come up frequently enough to justify that choice, having lots of niche skills has the same issue - they may never justify the opportunity cost of having picked them as opposed to some other skill. Better to have more generally applicable skills that will see some usage. Being an expert pick pocket with class features spent to enhance it, only to spend six months real time on wilderness adventuring makes it feel like a waste. BTW, I agree with the lie vs. pick pockets - those are different types of skills to me, I wouldn't consolidate them. I don't want a minimal skill list, I want a streamlined skill list that avoids some skills having vastly different utility than others. And to a lesser degree also characters missing half of a real world application because it's broken across multiple skills and the game-balance limit on number of skills forces some other choices. [/QUOTE]
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