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<blockquote data-quote="ART!" data-source="post: 7616315" data-attributes="member: 79926"><p>If you could come up with a simple system that DMs/groups could quickly rejigger to suit their game's needs, this seems doable. For instance: skills cost either 1 or 2 points per (proficiency, rank, whatever), quickly go through the list of skills and assign a 1 or a 2 to each. Not much to think about there since it's binary, and you get to stress the skills you want to stress, either because they're used so much or are harder to learn in a given setting, or whatever. This might require some guidelines about how to decide or what to consider when assigning values.</p></blockquote><p></p>
[QUOTE="ART!, post: 7616315, member: 79926"] If you could come up with a simple system that DMs/groups could quickly rejigger to suit their game's needs, this seems doable. For instance: skills cost either 1 or 2 points per (proficiency, rank, whatever), quickly go through the list of skills and assign a 1 or a 2 to each. Not much to think about there since it's binary, and you get to stress the skills you want to stress, either because they're used so much or are harder to learn in a given setting, or whatever. This might require some guidelines about how to decide or what to consider when assigning values. [/QUOTE]
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