Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
skill proficiencies point buy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7616583" data-attributes="member: 6919838"><p>No, you ignore reality when pretending it can be fixed at the points level. </p><p></p><p>There are systems out there with skills systems and such and 500 pages of point buy construction for everything from languages to skills to fear of flying to thermal long johns and nuclear weapons with over three decades of hashing and rehashing and so on and so forth and yet, today, they still have the same kinds of "but this needs to be that cost and that needs to be rolled into" they had all along.</p><p></p><p>"In play" is where the value is seen. "In play" is where the value matters. It doesn't happen in the white room. </p><p></p><p>If you reason for the call to action is that you have seen some folks unhappy with the perception they have of the in-game value of skills and the course you want to lay out to a solution is to turn the skills into a point-buy based on some pre-defined assigment of costs based on value of value, show a system with skills breakdowns and costs where that is not the case from some of those systems which have been doing it for decades?</p><p></p><p>I am sure you must know of several since you propose this as the way to go to fix it here... </p><p></p><p>we will wait...</p><p></p><p>one or two likely will be enough...</p><p></p><p>i will go grab a soda and be back later to see...</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7616583, member: 6919838"] No, you ignore reality when pretending it can be fixed at the points level. There are systems out there with skills systems and such and 500 pages of point buy construction for everything from languages to skills to fear of flying to thermal long johns and nuclear weapons with over three decades of hashing and rehashing and so on and so forth and yet, today, they still have the same kinds of "but this needs to be that cost and that needs to be rolled into" they had all along. "In play" is where the value is seen. "In play" is where the value matters. It doesn't happen in the white room. If you reason for the call to action is that you have seen some folks unhappy with the perception they have of the in-game value of skills and the course you want to lay out to a solution is to turn the skills into a point-buy based on some pre-defined assigment of costs based on value of value, show a system with skills breakdowns and costs where that is not the case from some of those systems which have been doing it for decades? I am sure you must know of several since you propose this as the way to go to fix it here... we will wait... one or two likely will be enough... i will go grab a soda and be back later to see... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
skill proficiencies point buy
Top