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skill proficiencies point buy
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<blockquote data-quote="5ekyu" data-source="post: 7616586" data-attributes="member: 6919838"><p>Well, maybe thats what you have seen. I have seen a small number of folks who bring up skills often enough for me to remember. Within that small pond often its medicine, often its the knowledge and a few others. Then again, off the top of my head its not gotten more play time than the rapier and trident weapon gripers. </p><p></p><p>But to me the issue is not served by addressing it at a cgar-gen cost phase at all, because **many** (threw that in just for you) non-classed systems have done skills and costs in a variety of ways including some long long lasting point-buys and they still had the same kind of complaints. </p><p></p><p>Skills tend to get less focus in part (5e) because they are not powers and major p-layers in combats as much as some other big things are. So, more noise goes that other way. </p><p></p><p>But the risk here is if we start going down the train wreck which is "if we just make it point buy and make things more complex at purchase we can fix in=play balance" with skills, thats paving the way for the same kinda thing with ability scores (really, shouldn't dex cost about 50% more than dex and Int be half as much)) etc etc etc.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7616586, member: 6919838"] Well, maybe thats what you have seen. I have seen a small number of folks who bring up skills often enough for me to remember. Within that small pond often its medicine, often its the knowledge and a few others. Then again, off the top of my head its not gotten more play time than the rapier and trident weapon gripers. But to me the issue is not served by addressing it at a cgar-gen cost phase at all, because **many** (threw that in just for you) non-classed systems have done skills and costs in a variety of ways including some long long lasting point-buys and they still had the same kind of complaints. Skills tend to get less focus in part (5e) because they are not powers and major p-layers in combats as much as some other big things are. So, more noise goes that other way. But the risk here is if we start going down the train wreck which is "if we just make it point buy and make things more complex at purchase we can fix in=play balance" with skills, thats paving the way for the same kinda thing with ability scores (really, shouldn't dex cost about 50% more than dex and Int be half as much)) etc etc etc. [/QUOTE]
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