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<blockquote data-quote="DEFCON 1" data-source="post: 9539012" data-attributes="member: 7006"><p><em>Performance</em> - We already have musical instrument proficiencies plus the results of a performance check basically to do what Persuasion does, so there's no point in the skill.</p><p></p><p><em>Medicine</em> - No purpose to the skill that isn't already covered by healer's kits and healing magic.</p><p></p><p><em>Acrobatics</em> - The only reason this exists is because the game's baseline rules establish a set ability score to each skill, so with Athletics being strictly a STR-based skill, they needed to include a DEX-based one... despite there being so many fewer set uses for it.</p><p></p><p><em>Animal Handling</em> - Like Acrobatics... this skill only exists because the actual skill that should be used-- Nature-- is only attributed to Intelligence. So Animal Handling is basically the Wisdom version of the skill.</p><p></p><p>Honorable mention would be <em>Investigation</em>, except that I have always deliberately expanded its use by reducing what <em>Perception</em> goes towards. I have always done it that <em>Perception</em> is only for finding living creatures that are trying to hide... whereas <em>Investigation</em> was to find all inanimate objects that were being hidden-- secret doors, traps and the like.</p><p></p><p>All in all... I have always used the variant rule that can attribute each skill to any ability score depending on context... which means my skill lists have pretty much removed the four skills listed above since their actions can be covered by other skill/ability score combos. In fact, at my tables I'd also throw in the removal of <em>Sleight of Hand</em>, as I make them all just be Dexterity (Deception) checks.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9539012, member: 7006"] [I]Performance[/I] - We already have musical instrument proficiencies plus the results of a performance check basically to do what Persuasion does, so there's no point in the skill. [I]Medicine[/I] - No purpose to the skill that isn't already covered by healer's kits and healing magic. [I]Acrobatics[/I] - The only reason this exists is because the game's baseline rules establish a set ability score to each skill, so with Athletics being strictly a STR-based skill, they needed to include a DEX-based one... despite there being so many fewer set uses for it. [I]Animal Handling[/I] - Like Acrobatics... this skill only exists because the actual skill that should be used-- Nature-- is only attributed to Intelligence. So Animal Handling is basically the Wisdom version of the skill. Honorable mention would be [I]Investigation[/I], except that I have always deliberately expanded its use by reducing what [I]Perception[/I] goes towards. I have always done it that [I]Perception[/I] is only for finding living creatures that are trying to hide... whereas [I]Investigation[/I] was to find all inanimate objects that were being hidden-- secret doors, traps and the like. All in all... I have always used the variant rule that can attribute each skill to any ability score depending on context... which means my skill lists have pretty much removed the four skills listed above since their actions can be covered by other skill/ability score combos. In fact, at my tables I'd also throw in the removal of [I]Sleight of Hand[/I], as I make them all just be Dexterity (Deception) checks. [/QUOTE]
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