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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Stunts: Reloaded
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<blockquote data-quote="Alex319" data-source="post: 4465003" data-attributes="member: 45678"><p>Stalker0:</p><p></p><p>I see what you're saying, but it still doesn't seem like it solves the problem of a very large amount of skill stunt uses per encounter. You're still going to be able to use a skill stunt 2-3 times per encounter for every trained skill, leading to a lot of skill stunts. The only difference is that now you have to use the same stunt for a particular skill every time.</p><p></p><p>The mechanic I was going for with the "stunt points" was similar to the mechanic used for magic item daily powers, where each one can only be used once and you have a limited number of uses of any of them per day. But you're right, that does seem to complicated and maybe should be simplified (after all, I've played with several people who were confused by the magic item daily power thing...)</p><p></p><p>Syrsuro:</p><p></p><p>You read my system correctly, but now that I think of it, you're probably right. It is probably a better idea to allow people to choose what skill stunt they can use on the fly. If you're only allowed to use one skill stunt per encounter, then that will reduce the slowdown enough.</p></blockquote><p></p>
[QUOTE="Alex319, post: 4465003, member: 45678"] Stalker0: I see what you're saying, but it still doesn't seem like it solves the problem of a very large amount of skill stunt uses per encounter. You're still going to be able to use a skill stunt 2-3 times per encounter for every trained skill, leading to a lot of skill stunts. The only difference is that now you have to use the same stunt for a particular skill every time. The mechanic I was going for with the "stunt points" was similar to the mechanic used for magic item daily powers, where each one can only be used once and you have a limited number of uses of any of them per day. But you're right, that does seem to complicated and maybe should be simplified (after all, I've played with several people who were confused by the magic item daily power thing...) Syrsuro: You read my system correctly, but now that I think of it, you're probably right. It is probably a better idea to allow people to choose what skill stunt they can use on the fly. If you're only allowed to use one skill stunt per encounter, then that will reduce the slowdown enough. [/QUOTE]
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Skill Stunts: Reloaded
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