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<blockquote data-quote="sheadunne" data-source="post: 6119687" data-attributes="member: 27570"><p>I'm looking for a good skill system that does the three following things that I often find I like/need in a typical D&D game. It doesn't have to be a D&D skill system that already exists.</p><p></p><p>1) Provide for use in a tactical combat situation, that doesn't require a bunch of extra rolling on a players turn. In D&D this might be the 3x tumble skill for example or the 4e Acrobatics.</p><p></p><p>2) Allow for non-action skills that aren't tied directly to adventuring. These might be like NWP from 2e: cooking, dancing, fishing, etc. Basically character fleshing skills that don't require significant player resources to invest in. They may give a small bonus to other skills or actions (such as a bonus to diplomacy for cooking a great meal for someone), but by themselves don't rank up to other skills.</p><p></p><p>3) Allow for the micro-game experience. This might be something like 4e's skill challenges. Basically half way between a single roll for resolution and a combat encounter, as far as micro-game goes.</p><p></p><p>4) Don't require additional stats other than the skills themselves.</p><p></p><p>There are many aspects of different skill systems that I like, including 4e, PF, Cortex+. But I'm not tied to any of them.</p><p></p><p>Any suggestions are welcome!</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6119687, member: 27570"] I'm looking for a good skill system that does the three following things that I often find I like/need in a typical D&D game. It doesn't have to be a D&D skill system that already exists. 1) Provide for use in a tactical combat situation, that doesn't require a bunch of extra rolling on a players turn. In D&D this might be the 3x tumble skill for example or the 4e Acrobatics. 2) Allow for non-action skills that aren't tied directly to adventuring. These might be like NWP from 2e: cooking, dancing, fishing, etc. Basically character fleshing skills that don't require significant player resources to invest in. They may give a small bonus to other skills or actions (such as a bonus to diplomacy for cooking a great meal for someone), but by themselves don't rank up to other skills. 3) Allow for the micro-game experience. This might be something like 4e's skill challenges. Basically half way between a single roll for resolution and a combat encounter, as far as micro-game goes. 4) Don't require additional stats other than the skills themselves. There are many aspects of different skill systems that I like, including 4e, PF, Cortex+. But I'm not tied to any of them. Any suggestions are welcome! [/QUOTE]
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