Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Skill System?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaisoku" data-source="post: 4423479" data-attributes="member: 58447"><p>You'd think this would be a problem because of the first glance math... less skillpoints = less option/choices, right? But if you actually put it to practice, the new system is better in almost every way, short of a few exceptions.</p><p></p><p>Let's take a Rogue with 10 skillpoints (8 + 2 from Int), and compare.</p><p></p><p>3.5e would have 40 skillpoints to spend, but cross class would be at 2:1 ratio and would need to spend them up to 4 ranks at 1st level.</p><p></p><p>PRPG would have 10 skillpoints, for any 10 skills you want. Class skills would give you a +3 automatically.</p><p></p><p>So let's say the Rogue wants to be like Indiana Jones, so not only will he have a few combat related skills (Bluff, Sense Motive and Tumble), but also troubleshooting skills (Disable Device, Search, Spot, Open Lock) as well as at least a few ranks in some "Archeologist" skills (some Knowledge, Decipher Script, Gather Information, Appraise).</p><p></p><p>3.5e would look like this at 1st level:</p><p></p><p>(24 points) 4 ranks in Bluff, Tumble, Disable Device, Search, Spot, Open Locks</p><p>(8 points) 2 ranks in Sense Motive, Decipher Script, Gather Information, Appraise</p><p>(8 points) up to 2 ranks in cross class skills for 4 Knowledge skills (if not local), or possibly some spent on Ride.</p><p>Even then, you might need to sacrifice someplace to get some languages in there too.</p><p></p><p></p><p>PRPG would look like this at 1st level (skills in paragraphs are the folded 3.5e skills):</p><p></p><p>4 "ranks" in: Acrobatics (Tumble, Balance, Jump), Perception (Search, Spot, Listen), Disable Device (Disable Device, Open Locks), Linguistics (Decipher Script, Forgery, Speak Languages), Diplomacy (Diplomacy, Gather Information), Bluff, Sense Motive.</p><p>1 rank in: any 3 of Knowledge and/or Ride (although local AND dungeoneering would be bumped to 4)</p><p></p><p></p><p>All in all, the PRPG character has a LOT more tricks up his sleeve, and fleshes out more associated capabilities (Forgery potential and languages, perception, tumble comes with balance and jump, etc).</p><p></p><p>So at first level, you'd have 1 less Knowledge/Ride option, and it'd be 1 point behind the 3.5e character.</p><p>Thing is... at 2nd level, the 3.5e character stays at an effective +2 (2.5 rounded down), while the PRPG character catches up and is only 1 behind in two skills.</p><p>By 3rd level, he'll surpass the 3.5e character in all his cross class endeavors, and has a couple extra feats over the levels to dump into Skill Focus too if he really wanted.</p><p></p><p></p><p>Between cross class points costing less, and the consolidation of the skills, a PRPG character will be more versatile with fewer points.</p><p>That's right... somehow Paizo came up with a combination of rules that makes skills easier to calculate and at the same time, do more for your character!</p><p></p><p>Really, the ONLY character build that would really feel hurt by this change would be one that put nearly every single skillpoint into a cross class skill. And even then, they'd only feel it for the first 2 or 3 levels before the PRPG character caught up and surpassed.</p><p></p><p>And what are you doing putting most of your skills into cross class anyways? There has to be a better class out there for you... most classes have access to the skills that fit their concept already.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4423479, member: 58447"] You'd think this would be a problem because of the first glance math... less skillpoints = less option/choices, right? But if you actually put it to practice, the new system is better in almost every way, short of a few exceptions. Let's take a Rogue with 10 skillpoints (8 + 2 from Int), and compare. 3.5e would have 40 skillpoints to spend, but cross class would be at 2:1 ratio and would need to spend them up to 4 ranks at 1st level. PRPG would have 10 skillpoints, for any 10 skills you want. Class skills would give you a +3 automatically. So let's say the Rogue wants to be like Indiana Jones, so not only will he have a few combat related skills (Bluff, Sense Motive and Tumble), but also troubleshooting skills (Disable Device, Search, Spot, Open Lock) as well as at least a few ranks in some "Archeologist" skills (some Knowledge, Decipher Script, Gather Information, Appraise). 3.5e would look like this at 1st level: (24 points) 4 ranks in Bluff, Tumble, Disable Device, Search, Spot, Open Locks (8 points) 2 ranks in Sense Motive, Decipher Script, Gather Information, Appraise (8 points) up to 2 ranks in cross class skills for 4 Knowledge skills (if not local), or possibly some spent on Ride. Even then, you might need to sacrifice someplace to get some languages in there too. PRPG would look like this at 1st level (skills in paragraphs are the folded 3.5e skills): 4 "ranks" in: Acrobatics (Tumble, Balance, Jump), Perception (Search, Spot, Listen), Disable Device (Disable Device, Open Locks), Linguistics (Decipher Script, Forgery, Speak Languages), Diplomacy (Diplomacy, Gather Information), Bluff, Sense Motive. 1 rank in: any 3 of Knowledge and/or Ride (although local AND dungeoneering would be bumped to 4) All in all, the PRPG character has a LOT more tricks up his sleeve, and fleshes out more associated capabilities (Forgery potential and languages, perception, tumble comes with balance and jump, etc). So at first level, you'd have 1 less Knowledge/Ride option, and it'd be 1 point behind the 3.5e character. Thing is... at 2nd level, the 3.5e character stays at an effective +2 (2.5 rounded down), while the PRPG character catches up and is only 1 behind in two skills. By 3rd level, he'll surpass the 3.5e character in all his cross class endeavors, and has a couple extra feats over the levels to dump into Skill Focus too if he really wanted. Between cross class points costing less, and the consolidation of the skills, a PRPG character will be more versatile with fewer points. That's right... somehow Paizo came up with a combination of rules that makes skills easier to calculate and at the same time, do more for your character! Really, the ONLY character build that would really feel hurt by this change would be one that put nearly every single skillpoint into a cross class skill. And even then, they'd only feel it for the first 2 or 3 levels before the PRPG character caught up and surpassed. And what are you doing putting most of your skills into cross class anyways? There has to be a better class out there for you... most classes have access to the skills that fit their concept already. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Skill System?
Top