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Skill System?
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<blockquote data-quote="Primal" data-source="post: 4424693" data-attributes="member: 30678"><p>Wulf, someone posted (on the Paizo boards) a great synergy system that I'm using in my playtest campaign. It's actually very simple, but in my opinion engages the players the same way the Skill Challenges do -- you can always suggest which skills you think could "aid" your skill check, i.e. in the same way that the 'Aid Another' system works. Now, if you have 5 ranks in a skill, and it could logically aid in the task, you get +2 synergy bonus to your check (I've ruled that two "aiding" skills is the maximum per skill check). For example, if your PC tried to read an ancient text written in Draconic, you could suggest that your Knowledge (Arcana) and Knowledge (History) would aid you in your check (you'd get +4 synergy bonus). Or, if you negotiated with the Evil Duke, you could use, for example, your Knowledge (Local) and Intimidate to supplement your Diplomacy check.</p><p></p><p>I have felt this system works marvelously, and it really engages my players, as they get to describe how those skills affect the check *in the story* via role-playing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primal, post: 4424693, member: 30678"] Wulf, someone posted (on the Paizo boards) a great synergy system that I'm using in my playtest campaign. It's actually very simple, but in my opinion engages the players the same way the Skill Challenges do -- you can always suggest which skills you think could "aid" your skill check, i.e. in the same way that the 'Aid Another' system works. Now, if you have 5 ranks in a skill, and it could logically aid in the task, you get +2 synergy bonus to your check (I've ruled that two "aiding" skills is the maximum per skill check). For example, if your PC tried to read an ancient text written in Draconic, you could suggest that your Knowledge (Arcana) and Knowledge (History) would aid you in your check (you'd get +4 synergy bonus). Or, if you negotiated with the Evil Duke, you could use, for example, your Knowledge (Local) and Intimidate to supplement your Diplomacy check. I have felt this system works marvelously, and it really engages my players, as they get to describe how those skills affect the check *in the story* via role-playing. :) [/QUOTE]
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