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<blockquote data-quote="TKDB" data-source="post: 5882696" data-attributes="member: 6690697"><p>A fair goal. Don't get me wrong, I'm not saying the idea isn't without merit, just that it does add a little bit of extra bookkeeping compared to the usual method of giving out XP at the end of the session according to very broad and general guidelines. Even if that bookkeeping is pretty minor (such as marking off a box each time you use a skill), it's still extra bookkeeping, and thus worth at least calling attention to as a potential (but not guaranteed) issue that might need addressed. When people play a game after a long day of work/classes/both, they can have a tendency to forget simple things like if an effect's duration (whether helpful or harmful) has worn off, and other such things. When simple oversights like that can impact the long-term advancement of your character by essentially costing you XP, that's definitely something to take note of as a potential drawback to the system.</p><p></p><p>Again, doesn't inherently mean that the whole thing needs scrapped, just that it's something that needs to be seriously examined in playtesting.</p></blockquote><p></p>
[QUOTE="TKDB, post: 5882696, member: 6690697"] A fair goal. Don't get me wrong, I'm not saying the idea isn't without merit, just that it does add a little bit of extra bookkeeping compared to the usual method of giving out XP at the end of the session according to very broad and general guidelines. Even if that bookkeeping is pretty minor (such as marking off a box each time you use a skill), it's still extra bookkeeping, and thus worth at least calling attention to as a potential (but not guaranteed) issue that might need addressed. When people play a game after a long day of work/classes/both, they can have a tendency to forget simple things like if an effect's duration (whether helpful or harmful) has worn off, and other such things. When simple oversights like that can impact the long-term advancement of your character by essentially costing you XP, that's definitely something to take note of as a potential drawback to the system. Again, doesn't inherently mean that the whole thing needs scrapped, just that it's something that needs to be seriously examined in playtesting. [/QUOTE]
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