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Skill tweaks (or how to deepen the 4e skill system just a touch)
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<blockquote data-quote="JBeatnik" data-source="post: 4302706" data-attributes="member: 69262"><p>on forgery, I would make it a combined skill check between Perception (understanding the nuances of a person's handwriting, the format and style of a document) and thievery (for sleight of hand, manual dexterity)</p><p></p><p>basically, you have a complex skill check which involves a DC to study the original document (a requirement for the forgery) and a DC to create the forged document. Your perception check gives you a +/- to your Thievery check (forgery) but you have to beat the minimum DC of 20. Here is a table I'd probably use:</p><p></p><p>Perception:</p><p>DC 20 (25?) minimum to be able to understand document enough to make a reasonable copy.</p><p></p><p>+2 circumstance bonus if you have multiple documents.</p><p></p><p>You may be aided by the following skill checks, each providing a +2 bonus:</p><p></p><p>History: DC 20 - history check of the type of government, who or what group creates the documents, royal seals, signatures, etc. (this check is only available for historical and governmental documents)</p><p></p><p>Insight: DC 20 - knowledge of the race/clan/tribe the document comes from (only for racial sub groups), must know language and/or have experienced the culture.</p><p></p><p>Religion: DC 20 - Religious texts, internal church documents, any sort of general scribing done by church scribes.</p><p></p><p>Streetwise: DC 20 - documents of guilds (thieves guilds), street documents (commerce/trade), letters of credit, general documents found in the underground economy, etc etc.</p><p></p><p>As you can see, most documents will only fall under 1 of these skill checks. But it puts the Forgery as a mini-skill encounter, but allows for a second party member to input into the encounter.</p><p>--------------</p><p></p><p>The second part of this check is the actual Thievery check for the manual dexterity required for forging.</p><p></p><p>For every 5 DC the Forger beats the Perception check by, he gets a +2 to the Thievery check.</p><p></p><p>Ok, now on the other end, this forgery is subjected to a passive peception check by anyone viewing it. If they have reasonable suspicion, they are able to make an active perception check with a DC equal to the Thievery Check of the documents forger. As you can see, when you really put the time and effort into forging the document, this DC could be 20+ or more.</p></blockquote><p></p>
[QUOTE="JBeatnik, post: 4302706, member: 69262"] on forgery, I would make it a combined skill check between Perception (understanding the nuances of a person's handwriting, the format and style of a document) and thievery (for sleight of hand, manual dexterity) basically, you have a complex skill check which involves a DC to study the original document (a requirement for the forgery) and a DC to create the forged document. Your perception check gives you a +/- to your Thievery check (forgery) but you have to beat the minimum DC of 20. Here is a table I'd probably use: Perception: DC 20 (25?) minimum to be able to understand document enough to make a reasonable copy. +2 circumstance bonus if you have multiple documents. You may be aided by the following skill checks, each providing a +2 bonus: History: DC 20 - history check of the type of government, who or what group creates the documents, royal seals, signatures, etc. (this check is only available for historical and governmental documents) Insight: DC 20 - knowledge of the race/clan/tribe the document comes from (only for racial sub groups), must know language and/or have experienced the culture. Religion: DC 20 - Religious texts, internal church documents, any sort of general scribing done by church scribes. Streetwise: DC 20 - documents of guilds (thieves guilds), street documents (commerce/trade), letters of credit, general documents found in the underground economy, etc etc. As you can see, most documents will only fall under 1 of these skill checks. But it puts the Forgery as a mini-skill encounter, but allows for a second party member to input into the encounter. -------------- The second part of this check is the actual Thievery check for the manual dexterity required for forging. For every 5 DC the Forger beats the Perception check by, he gets a +2 to the Thievery check. Ok, now on the other end, this forgery is subjected to a passive peception check by anyone viewing it. If they have reasonable suspicion, they are able to make an active perception check with a DC equal to the Thievery Check of the documents forger. As you can see, when you really put the time and effort into forging the document, this DC could be 20+ or more. [/QUOTE]
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