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General Tabletop Discussion
*Dungeons & Dragons
Skill Utilities and Their Impact on Play
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<blockquote data-quote="Cyvris" data-source="post: 7039047" data-attributes="member: 81262"><p>On 4e and Skill Powers, in my home game I brought back "skill points" of old, sort of. In my system you gain two skill points (martials get an extra 1-2) at levels 2/6/10/12 etc that you can invest into any of your trained skills. This investment "unlocked' various Skill Powers based on the rank of the skill. These points also gave an additional +1 to the skill. Players could also invest two points to gain training in another skill instead of ranking up an already trained skill. It worked well, made Skill Powers more accessible and sort of helped non-ritual casters in the "Exploration" area of the game.</p></blockquote><p></p>
[QUOTE="Cyvris, post: 7039047, member: 81262"] On 4e and Skill Powers, in my home game I brought back "skill points" of old, sort of. In my system you gain two skill points (martials get an extra 1-2) at levels 2/6/10/12 etc that you can invest into any of your trained skills. This investment "unlocked' various Skill Powers based on the rank of the skill. These points also gave an additional +1 to the skill. Players could also invest two points to gain training in another skill instead of ranking up an already trained skill. It worked well, made Skill Powers more accessible and sort of helped non-ritual casters in the "Exploration" area of the game. [/QUOTE]
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