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Skill Utilities and Their Impact on Play
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<blockquote data-quote="Manbearcat" data-source="post: 7077918" data-attributes="member: 6696971"><p>Alright, I'll do Practiced Rider today and Elude Senses next. Both very niche powers.</p><p></p><p></p><p></p><p><strong><em>Refresh/Action Economy</em></strong>: At-Will. So this is available every scene, on demand. What is typically a Move Action to mount or dismount becomes a Minor Action.</p><p></p><p><strong><em>Archetype Enablement</em></strong>: You're a cowboy. You're a Hun, Mongol, Dothraki. You're a knight or a Paladin.</p><p></p><p><strong><em>Noncombat scene resolution (the Skill Challenge)</em></strong>:</p><p></p><p>This is interesting. I'm imagining the infamous Schrodinger's Gorge scene from my last game. It starts with the Rogue pilfering the idol from the Zehir-snakemen temple. His horse is tied up in a copse of trees nearby. As he is making his egress, a pack of hyenas smell the horse and begin stalking it and yapping. This drew the attention of snakemen sentries. The Rogue has to make a classic Western getaway on horseback in the midst of all hell breaking loose. The chase is on.</p><p></p><p>This, of course, was a Skill Challenge (hence Shrodinger's Gorge at the end as, a much scrutinized, exemplar of the Fail Forward technique). If the Rogue would have had Practiced Rider, due to the correlating fictional trigger, I would have given the player a +2 bonus for this moment of resolution in the SC.</p><p></p><p>Another sort of circumstantial bonus would come about on ranged or melee attacks from the saddle in an SC or navigating precarious topography while you're trying to avoid incoming fire and locate subtle trail-signs while you're in the middle of a mounted chase. This would have come in very handy in that SC! Shrodinger's Gorge may never have been a thing!</p><p></p><p><strong><em>Combat Stunting</em></strong>:</p><p></p><p>This one is difficult. I'm wracking my brain to try to think of a combat stunt that this Skill Power would directly enable or would otherwise facilitate. I mean, there would be plenty of combat stunts that a mount/rider could potentially perform, but none that I can think which would directly be opened up/augmented by Practice Rider.</p><p></p><p><strong><em>Combat Application</em></strong>:</p><p></p><p>Pretty straight-forward. When once you had to spend your Move Action to mount/dismount (and then would have to decide to Move using a Standard or use that Standard to attack), you now always have your Move + Standard available. That is lovely when you have a 10 Speed Horse. Or if you're He Man Paladin with a Celestial Battle-Tiger (with a +10 Acrobatics and + 10 Athletics where you don't need to move to qualify for a running jump). Or how about a 10 Fly Speed Griffon or Silver Dragon Steed. Now, in the span of a single turn, you're vertical and possibly (with the Run Action or Speed augment) beyond the reach of nearly all terrestrial-bound creatures (save for bowmen).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7077918, member: 6696971"] Alright, I'll do Practiced Rider today and Elude Senses next. Both very niche powers. [B][I]Refresh/Action Economy[/I][/B]: At-Will. So this is available every scene, on demand. What is typically a Move Action to mount or dismount becomes a Minor Action. [B][I]Archetype Enablement[/I][/B]: You're a cowboy. You're a Hun, Mongol, Dothraki. You're a knight or a Paladin. [B][I]Noncombat scene resolution (the Skill Challenge)[/I][/B]: This is interesting. I'm imagining the infamous Schrodinger's Gorge scene from my last game. It starts with the Rogue pilfering the idol from the Zehir-snakemen temple. His horse is tied up in a copse of trees nearby. As he is making his egress, a pack of hyenas smell the horse and begin stalking it and yapping. This drew the attention of snakemen sentries. The Rogue has to make a classic Western getaway on horseback in the midst of all hell breaking loose. The chase is on. This, of course, was a Skill Challenge (hence Shrodinger's Gorge at the end as, a much scrutinized, exemplar of the Fail Forward technique). If the Rogue would have had Practiced Rider, due to the correlating fictional trigger, I would have given the player a +2 bonus for this moment of resolution in the SC. Another sort of circumstantial bonus would come about on ranged or melee attacks from the saddle in an SC or navigating precarious topography while you're trying to avoid incoming fire and locate subtle trail-signs while you're in the middle of a mounted chase. This would have come in very handy in that SC! Shrodinger's Gorge may never have been a thing! [B][I]Combat Stunting[/I][/B]: This one is difficult. I'm wracking my brain to try to think of a combat stunt that this Skill Power would directly enable or would otherwise facilitate. I mean, there would be plenty of combat stunts that a mount/rider could potentially perform, but none that I can think which would directly be opened up/augmented by Practice Rider. [B][I]Combat Application[/I][/B]: Pretty straight-forward. When once you had to spend your Move Action to mount/dismount (and then would have to decide to Move using a Standard or use that Standard to attack), you now always have your Move + Standard available. That is lovely when you have a 10 Speed Horse. Or if you're He Man Paladin with a Celestial Battle-Tiger (with a +10 Acrobatics and + 10 Athletics where you don't need to move to qualify for a running jump). Or how about a 10 Fly Speed Griffon or Silver Dragon Steed. Now, in the span of a single turn, you're vertical and possibly (with the Run Action or Speed augment) beyond the reach of nearly all terrestrial-bound creatures (save for bowmen). [/QUOTE]
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