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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill XP system and skill caps
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<blockquote data-quote="Hawken" data-source="post: 5044444" data-attributes="member: 23619"><p>PCs are rewarded for making stuff by being able to make them at 1/3 cost and not having to go pay someone full price for the same thing and wait the same time. That's reward enough. Unless you are giving them levels in NPC classes, crafting isn't going to get them any XP; making something doesn't make them a better adventurer at all. </p><p></p><p>Yes, but you still learn only the first time you do the different thing. Make chainmail once; you learn. Make Mithril chainmail once; you learn. Make Mithril chainmail again and...repetition because you not only know how to make chainmail, but you know how to make mithril chainmail. Boring. And as I mentioned above, its not XP worthy because it doesn't make someone a better adventurer. </p><p></p><p>Your modifiers do scale, just not fast enough and maybe not in the right amount. But then, 1/2 level +2 may not be right either. At 10th level, that's only a +7 bonus, or +12 at 20th. Pretty weak at those levels. </p><p></p><p>Yeah, it does kind of explain why blacksmiths are strong but not composing literary classics in their off-time, and why wizards don't take up that trade. </p><p></p><p>But its kind of a moot point. Craft is an interesting skill--for NPCs. But think about it, it generally takes days or weeks to make something. PCs aren't going to waste that kind of time and party members sure as hell aren't going to wait. Its something for PCs to keep busy with during off-time between adventurers, but its damn boring if that skill gets called into play (and not QUICKLY glossed over "you succeed/fail; move on" ) during an adventure.</p></blockquote><p></p>
[QUOTE="Hawken, post: 5044444, member: 23619"] PCs are rewarded for making stuff by being able to make them at 1/3 cost and not having to go pay someone full price for the same thing and wait the same time. That's reward enough. Unless you are giving them levels in NPC classes, crafting isn't going to get them any XP; making something doesn't make them a better adventurer at all. Yes, but you still learn only the first time you do the different thing. Make chainmail once; you learn. Make Mithril chainmail once; you learn. Make Mithril chainmail again and...repetition because you not only know how to make chainmail, but you know how to make mithril chainmail. Boring. And as I mentioned above, its not XP worthy because it doesn't make someone a better adventurer. Your modifiers do scale, just not fast enough and maybe not in the right amount. But then, 1/2 level +2 may not be right either. At 10th level, that's only a +7 bonus, or +12 at 20th. Pretty weak at those levels. Yeah, it does kind of explain why blacksmiths are strong but not composing literary classics in their off-time, and why wizards don't take up that trade. But its kind of a moot point. Craft is an interesting skill--for NPCs. But think about it, it generally takes days or weeks to make something. PCs aren't going to waste that kind of time and party members sure as hell aren't going to wait. Its something for PCs to keep busy with during off-time between adventurers, but its damn boring if that skill gets called into play (and not QUICKLY glossed over "you succeed/fail; move on" ) during an adventure. [/QUOTE]
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Community
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Skill XP system and skill caps
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