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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill XP system and skill caps
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<blockquote data-quote="garrowolf" data-source="post: 5057681" data-attributes="member: 31900"><p><strong>Reverse the problem</strong></p><p></p><p>As I see it crafting isn't your problem. It's actually the XP system. </p><p></p><p>The system I use is that I dropped the concept of XP altogether. Basically XP is an exercise for game developers and GMs to figure out how fast they want their players to gain a new level. They come up with tables and all kinds of stuff to do this. They play with how many XP they give out by playing with the number of creatures and challenge ratings and that sort of thing. </p><p></p><p>I use a system that I got from Monte Cook's World of Darkness. Just decide how many sessions you want to equal a level. If you meet often then it would be more per level, if you meet less often then less per level. I use four sessions per level. If we have a session that we got nothing done in then it can count as a 1/2 session or not at all. At the end of the fourth session they level. </p><p></p><p>They get Hero points to reward good role play or clever action on the spot and for finishing a story. Otherwise they level because of time in game. </p><p></p><p>You don't have to worry about characters getting behind. If they don't contribute then will notice more quickly because everyone else is getting Hero points. </p><p></p><p>Then Role Playing is based on Role Playing and not number crunching. You pay more attention to the story and less to a bunch of tables. </p><p></p><p></p><p><a href="http://www.wiki.garrowolf.net" target="_blank">Nexus D20 Wiki</a></p></blockquote><p></p>
[QUOTE="garrowolf, post: 5057681, member: 31900"] [b]Reverse the problem[/b] As I see it crafting isn't your problem. It's actually the XP system. The system I use is that I dropped the concept of XP altogether. Basically XP is an exercise for game developers and GMs to figure out how fast they want their players to gain a new level. They come up with tables and all kinds of stuff to do this. They play with how many XP they give out by playing with the number of creatures and challenge ratings and that sort of thing. I use a system that I got from Monte Cook's World of Darkness. Just decide how many sessions you want to equal a level. If you meet often then it would be more per level, if you meet less often then less per level. I use four sessions per level. If we have a session that we got nothing done in then it can count as a 1/2 session or not at all. At the end of the fourth session they level. They get Hero points to reward good role play or clever action on the spot and for finishing a story. Otherwise they level because of time in game. You don't have to worry about characters getting behind. If they don't contribute then will notice more quickly because everyone else is getting Hero points. Then Role Playing is based on Role Playing and not number crunching. You pay more attention to the story and less to a bunch of tables. [url=http://www.wiki.garrowolf.net]Nexus D20 Wiki[/url] [/QUOTE]
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Community
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Skill XP system and skill caps
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