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<blockquote data-quote="Tekerra" data-source="post: 6412734" data-attributes="member: 68976"><p>First off let me say I quite like 5E</p><p></p><p>I do have an issue of how skills work in regards to skilled contests (archery competition, dagger throwing etc). I am aware of, and understand the concept of "bounded accuracy" (or at least I think I do). Unlike in previous versions where a BAB may go as high as +20, in 5E the Proficiency bonus maxes out at plus 6. The idea is that as a character progresses, their improvement is tied up in numerous things and not just the proficiency bonus (HP, class features etc). A first level character is much weaker than a 20th level character in numerous ways... I get all that.</p><p></p><p>My issue is when its not a life and death situation and things like amount of attacks or HP don't come into play. For example 1st level fighter with stats of 10 would have 1d20 +2 to make an archery shot in a competition(a range of 3 -22). Next up, a 16th level fighter with with a +5 proficiency bonus comes along and takes a shot (assuming the same stats), they would have a possible roll range of 6 - 26. The vast majority of the range in both cases is the random die roll. With only a small amount of luck on a few shots the 1st level character could easy beat a higher level character. I am aware on a long competition the +3 bonus the higher level character will average higher scores.</p><p></p><p>This basic concept applies to different situations where it is a straight contest skill (HP damage dealt etc don't come into play). </p><p></p><p>Am I reading this wrong (always a possibility)</p><p></p><p>If I'm not, any suggestions on how to fix it. Like I said I quite like 5E and don't want to reinvent the wheel by changing the proficiency bonus progression through the levels.</p></blockquote><p></p>
[QUOTE="Tekerra, post: 6412734, member: 68976"] First off let me say I quite like 5E I do have an issue of how skills work in regards to skilled contests (archery competition, dagger throwing etc). I am aware of, and understand the concept of "bounded accuracy" (or at least I think I do). Unlike in previous versions where a BAB may go as high as +20, in 5E the Proficiency bonus maxes out at plus 6. The idea is that as a character progresses, their improvement is tied up in numerous things and not just the proficiency bonus (HP, class features etc). A first level character is much weaker than a 20th level character in numerous ways... I get all that. My issue is when its not a life and death situation and things like amount of attacks or HP don't come into play. For example 1st level fighter with stats of 10 would have 1d20 +2 to make an archery shot in a competition(a range of 3 -22). Next up, a 16th level fighter with with a +5 proficiency bonus comes along and takes a shot (assuming the same stats), they would have a possible roll range of 6 - 26. The vast majority of the range in both cases is the random die roll. With only a small amount of luck on a few shots the 1st level character could easy beat a higher level character. I am aware on a long competition the +3 bonus the higher level character will average higher scores. This basic concept applies to different situations where it is a straight contest skill (HP damage dealt etc don't come into play). Am I reading this wrong (always a possibility) If I'm not, any suggestions on how to fix it. Like I said I quite like 5E and don't want to reinvent the wheel by changing the proficiency bonus progression through the levels. [/QUOTE]
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