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<blockquote data-quote="LostSoul" data-source="post: 6412932" data-attributes="member: 386"><p>Here's a suggestion that's out of the box:</p><p></p><p>Each character rolls a number of d20s equal to the bonus modifier they'd have. e.g. If you have a +6 you roll 6d20. </p><p></p><p>If one character has a penalty, that character gets 1d20 and apply the penalty as bonus dice to the other character(s). e.g. If you have a +2 and the other guy has a -1, you roll 3d20 and he rolls 1d20.</p><p></p><p>Whoever rolls the highest wins. Don't apply modifiers to any of the dice. e.g. If you have a +6 you roll 6d20, not 1d20+6 six times.</p><p></p><p>The number of dice that come up higher than the loser's highest number determines the level of success. e.g. If I roll a 15, 10, 9, and 6, and you roll an 8, 7, 7, and 5, I have three dice (15, 10, and 9) higher than your 8. (The 7, 7, and 5 are irrelevant here.) I have no idea what extra levels of success count for, but it's something. Another way to look at it is that the loser has set the DC and the number of rolls that beat the DC determine the level of success.</p><p></p><p>If there's a tie on the two highest dice, throw them out and compare the next two highest. e.g. If I roll a 15 and 14 and you roll a 15 and 12, we get rid of the 15s and compare the next highest - 14 vs. 12. If those are tied, keep throwing them out and comparing the next two highest; no dice left counts as a 0. e.g. If I have 3d20 and you have 2d20 and I roll 15, 13, and 7 and you roll 15 and 13 then we throw out the 15 & 13; you have no dice left so my 7 wins. If all the dice are the same, then you have a tie (and a pretty rare occurrence).</p><p></p><p>Not really sure what the odds are.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6412932, member: 386"] Here's a suggestion that's out of the box: Each character rolls a number of d20s equal to the bonus modifier they'd have. e.g. If you have a +6 you roll 6d20. If one character has a penalty, that character gets 1d20 and apply the penalty as bonus dice to the other character(s). e.g. If you have a +2 and the other guy has a -1, you roll 3d20 and he rolls 1d20. Whoever rolls the highest wins. Don't apply modifiers to any of the dice. e.g. If you have a +6 you roll 6d20, not 1d20+6 six times. The number of dice that come up higher than the loser's highest number determines the level of success. e.g. If I roll a 15, 10, 9, and 6, and you roll an 8, 7, 7, and 5, I have three dice (15, 10, and 9) higher than your 8. (The 7, 7, and 5 are irrelevant here.) I have no idea what extra levels of success count for, but it's something. Another way to look at it is that the loser has set the DC and the number of rolls that beat the DC determine the level of success. If there's a tie on the two highest dice, throw them out and compare the next two highest. e.g. If I roll a 15 and 14 and you roll a 15 and 12, we get rid of the 15s and compare the next highest - 14 vs. 12. If those are tied, keep throwing them out and comparing the next two highest; no dice left counts as a 0. e.g. If I have 3d20 and you have 2d20 and I roll 15, 13, and 7 and you roll 15 and 13 then we throw out the 15 & 13; you have no dice left so my 7 wins. If all the dice are the same, then you have a tie (and a pretty rare occurrence). Not really sure what the odds are. [/QUOTE]
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