Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skilled Play, or Role Play: How Do You Approach Playing D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 8155625" data-attributes="member: 6802951"><p>Other than the rather rare Charisma saving throws, a character with a 3 Charisma has almost no mechanical penalties if they can "play the DM" well enough to never have to actually roll it in a social situation. Rather than a penalty, they just get the bonus of putting those ability points where they will give a bonus to attack and damage rolls, on which the DM probably doesn't let them talk their way into automatic success.</p><p></p><p>Likewise Intelligence: If a player has read the monster manual and most of the novels, dumping Intelligence probably isn't going to hinder them that much mechanically, but having a stat to dump with very few repercussions does aid them in maxing out their primary stat. It doesn't matter if the character was raised at the bottom of an isolated well, and is regularly outsmarted by the ranger's pet: If the DM lets the player come up with the required information or strategy all the time, the character never has to roll against their dumped stat. </p><p></p><p>This can be superior even to having invested character resources to be good at the thing: Rolling, even with a high bonus still has a chance of failure. Talking the DM into your character succeeding without rolling doesn't.</p><p></p><p>This can be viewed as the epitome of Skilled Play: Knowledge, (whether from experience with the game, good guesswork, or reading the manual/module) and manipulation of the DM grant you the advantage over the adventure challenges. And the points saved by being able to dump scores without suffering the usual downsides for doing so grant you the advantage over the other players.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8155625, member: 6802951"] Other than the rather rare Charisma saving throws, a character with a 3 Charisma has almost no mechanical penalties if they can "play the DM" well enough to never have to actually roll it in a social situation. Rather than a penalty, they just get the bonus of putting those ability points where they will give a bonus to attack and damage rolls, on which the DM probably doesn't let them talk their way into automatic success. Likewise Intelligence: If a player has read the monster manual and most of the novels, dumping Intelligence probably isn't going to hinder them that much mechanically, but having a stat to dump with very few repercussions does aid them in maxing out their primary stat. It doesn't matter if the character was raised at the bottom of an isolated well, and is regularly outsmarted by the ranger's pet: If the DM lets the player come up with the required information or strategy all the time, the character never has to roll against their dumped stat. This can be superior even to having invested character resources to be good at the thing: Rolling, even with a high bonus still has a chance of failure. Talking the DM into your character succeeding without rolling doesn't. This can be viewed as the epitome of Skilled Play: Knowledge, (whether from experience with the game, good guesswork, or reading the manual/module) and manipulation of the DM grant you the advantage over the adventure challenges. And the points saved by being able to dump scores without suffering the usual downsides for doing so grant you the advantage over the other players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skilled Play, or Role Play: How Do You Approach Playing D&D?
Top