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General Tabletop Discussion
*Dungeons & Dragons
Skilled Play, or Role Play: How Do You Approach Playing D&D?
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<blockquote data-quote="overgeeked" data-source="post: 8155652" data-attributes="member: 86653"><p>Right. And I lean heavily into B/X with some BECMI and Rules Cyclopedia on the side. I'm fine with mechanics. I just think the mechanics are for the DM, not the player. The DM describes the scene and the player decides and describes what their character would do in the fantasy world of the game...and then the DM brings in the rules if, and only if, the DM cannot decide for themselves what should happen next. What I'm arguing against is the style of play where the player skips over interacting with the environment (i.e. the DM), and starts talking about the roll they want to make to do something in the fantasy world. That's skipping over the roleplaying. That 1-2 on a d6 roll to find a secret door is for the DM's use, not the player's. The DM decides when the rules are brought in, not the player. To a lesser extent I'm also arguing against the style of DMing where the DM doesn't bother describing anything until after making the player roll a d20. "I look down the hall." "Roll perception." "Can't I just see what's down the hall?" Come on.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8155652, member: 86653"] Right. And I lean heavily into B/X with some BECMI and Rules Cyclopedia on the side. I'm fine with mechanics. I just think the mechanics are for the DM, not the player. The DM describes the scene and the player decides and describes what their character would do in the fantasy world of the game...and then the DM brings in the rules if, and only if, the DM cannot decide for themselves what should happen next. What I'm arguing against is the style of play where the player skips over interacting with the environment (i.e. the DM), and starts talking about the roll they want to make to do something in the fantasy world. That's skipping over the roleplaying. That 1-2 on a d6 roll to find a secret door is for the DM's use, not the player's. The DM decides when the rules are brought in, not the player. To a lesser extent I'm also arguing against the style of DMing where the DM doesn't bother describing anything until after making the player roll a d20. "I look down the hall." "Roll perception." "Can't I just see what's down the hall?" Come on. [/QUOTE]
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Skilled Play, or Role Play: How Do You Approach Playing D&D?
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