Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Skilled Play, or Role Play: How Do You Approach Playing D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8155750" data-attributes="member: 6790260"><p>For me, there are actually <em>three</em> elements, not just two.</p><p></p><p>1. Skilled play. Learning to make good judgments, more or less. What "good judgment" means will vary, not just from one situation to another, but one game to another. This is good and healthy. Early D&D tends to lean into very logistical and "strategic-level" play, where good judgments are often in the form of Being Crazy Prepared or Having SOP For This, with hirelings, 10' poles, reaction rolls, etc. 4e-style D&D tends toward very tactical play--you have a set of options and the benefits of teamwork, figure out a strategy that gets you safely to the other side without paying too much to get there. I tend to find the logistical stuff a bit tedious, but I totally get why it has value to others and that it is an excellent prompt for making judgment calls.</p><p></p><p>2. Roleplay. I love the narrative of D&D, and I especially love when mechanics <em>are themselves</em> flavorful, narrative things. E.g. the 4e Paladin's Lay on Hands power doesn't just give the Paladin a pool of HP to spend on allies; instead, the Paladin <em>sacrifices her own vitality, to replenish others</em>. That's cool as hell, incredibly thematic, and yet arising from the rules themselves. Anytime a game can do that, it's a good thing in my book. Exploring a character's story, going through the triumphs and tribulations, having an open mind for where things might go while still pursuing goals, that's the good stuff. I can practice "skilled play" anywhere; I can't get <em>both</em> skilled play <em>and</em> open-ended roleplay anywhere else.</p><p></p><p>3. Discovery. I love finding out about fictional worlds. I love exploring them, digging into their nooks and crannies, unearthing lost secrets or changing the world for the better. It's like reading an awesome new book or getting into a critically-acclaimed TV show, except it's personal, just for the people at that specific table. Wandering through a place like that, needing to keep a keen eye out because there's always something new to learn or discover...that's awesome. This, like skilled play, can still be had elsewhere (it's a major part of the appeal of CRPGs), but it is uniquely <em>potent</em> and <em>special</em> in the TTRPG context.</p><p></p><p>So yeah. I'm there for all three parts of the above: actually playing a game and getting good at it, playing a character and telling a story, and slowly unveiling a new and unknown world full of mystery and wonder.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8155750, member: 6790260"] For me, there are actually [I]three[/I] elements, not just two. 1. Skilled play. Learning to make good judgments, more or less. What "good judgment" means will vary, not just from one situation to another, but one game to another. This is good and healthy. Early D&D tends to lean into very logistical and "strategic-level" play, where good judgments are often in the form of Being Crazy Prepared or Having SOP For This, with hirelings, 10' poles, reaction rolls, etc. 4e-style D&D tends toward very tactical play--you have a set of options and the benefits of teamwork, figure out a strategy that gets you safely to the other side without paying too much to get there. I tend to find the logistical stuff a bit tedious, but I totally get why it has value to others and that it is an excellent prompt for making judgment calls. 2. Roleplay. I love the narrative of D&D, and I especially love when mechanics [I]are themselves[/I] flavorful, narrative things. E.g. the 4e Paladin's Lay on Hands power doesn't just give the Paladin a pool of HP to spend on allies; instead, the Paladin [I]sacrifices her own vitality, to replenish others[/I]. That's cool as hell, incredibly thematic, and yet arising from the rules themselves. Anytime a game can do that, it's a good thing in my book. Exploring a character's story, going through the triumphs and tribulations, having an open mind for where things might go while still pursuing goals, that's the good stuff. I can practice "skilled play" anywhere; I can't get [I]both[/I] skilled play [I]and[/I] open-ended roleplay anywhere else. 3. Discovery. I love finding out about fictional worlds. I love exploring them, digging into their nooks and crannies, unearthing lost secrets or changing the world for the better. It's like reading an awesome new book or getting into a critically-acclaimed TV show, except it's personal, just for the people at that specific table. Wandering through a place like that, needing to keep a keen eye out because there's always something new to learn or discover...that's awesome. This, like skilled play, can still be had elsewhere (it's a major part of the appeal of CRPGs), but it is uniquely [I]potent[/I] and [I]special[/I] in the TTRPG context. So yeah. I'm there for all three parts of the above: actually playing a game and getting good at it, playing a character and telling a story, and slowly unveiling a new and unknown world full of mystery and wonder. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skilled Play, or Role Play: How Do You Approach Playing D&D?
Top