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Skilled Play, or Role Play: How Do You Approach Playing D&D?
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<blockquote data-quote="Minigiant" data-source="post: 8155786" data-attributes="member: 63508"><p>You might not want to be at be my table then.</p><p>According to my players, after "<strong>SUDDENLY</strong>.." my catchphrase is "hold on there a second, (Your Character) is...". (Then it's "okay if that what you wanna do")</p><p></p><p>To me when I DM, Strength is your character's raw Strength. Charisma is your Character's raw Charisma. Intelligince is your Character's raw Intelligence. What the game describes the ability score are is what ya get. I give players a bit more leeway on stats to build a character. But once we play...</p><p></p><p>It's your character in my world, not you. And the medium between us and the world is da stats.</p><p>You can make your character you if you want. However if you dump INT because <em>your barbarian doesn't need it to fight</em>, well <strong>Ragnar will be a big old idiot with a major case of the poopy brains.</strong></p><p></p><p>If a player wants to play the clever wizard Prisma, then I will make their character be clever even if they had to do overtime the day before and are mentally exhausted. Roll the die and if you succeed,you geta slip of paper or text with ideas slipped to you. If Ragnar's player thinks of something same but rolls bad, Prisma's player can have Prisma say it.</p><p></p><p>I tend to run ability scores based on what the game says they mean and run them hard.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8155786, member: 63508"] You might not want to be at be my table then. According to my players, after "[B]SUDDENLY[/B].." my catchphrase is "hold on there a second, (Your Character) is...". (Then it's "okay if that what you wanna do") To me when I DM, Strength is your character's raw Strength. Charisma is your Character's raw Charisma. Intelligince is your Character's raw Intelligence. What the game describes the ability score are is what ya get. I give players a bit more leeway on stats to build a character. But once we play... It's your character in my world, not you. And the medium between us and the world is da stats. You can make your character you if you want. However if you dump INT because [I]your barbarian doesn't need it to fight[/I], well [B]Ragnar will be a big old idiot with a major case of the poopy brains.[/B] If a player wants to play the clever wizard Prisma, then I will make their character be clever even if they had to do overtime the day before and are mentally exhausted. Roll the die and if you succeed,you geta slip of paper or text with ideas slipped to you. If Ragnar's player thinks of something same but rolls bad, Prisma's player can have Prisma say it. I tend to run ability scores based on what the game says they mean and run them hard. [/QUOTE]
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Skilled Play, or Role Play: How Do You Approach Playing D&D?
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